/*
     * Function: SaveData
     *
     * Description: saves all relevant player and quest data to disk, data contained
     * in the PlayerStatistics class
     * Creator: Myles Hagen
     */
    public void SaveData()
    {
        sceneNum = SceneManager.GetActiveScene().buildIndex;
        if (!Directory.Exists("Saves"))
        {
            Directory.CreateDirectory("Saves");
        }

        BinaryFormatter formatter = new BinaryFormatter();
        FileStream      saveFile  = File.Create("Saves/save.binary");

        LocalCopyOfData = PlayerState.Instance.localPlayerData;

        formatter.Serialize(saveFile, LocalCopyOfData);

        saveFile.Close();

        FileStream     saveQuestFile = File.Create(Application.persistentDataPath + "/questInfo.dat");
        QuestStatistic qs            = new QuestStatistic();

//		foreach (var item in saveQuest) {
//
//		}
        FindNPCSaveBool();
        qs.questStatistic = saveQuest;
        formatter.Serialize(saveQuestFile, qs);
        saveQuestFile.Close();
    }
    /*
     * Function: LoadData
     *
     * Description: load all player data and quest data from disk
     * Creator: Myles Hagen
     */
    public void LoadData()
    {
        sceneNum = SceneManager.GetActiveScene().buildIndex;
        BinaryFormatter formatter = new BinaryFormatter();
        FileStream      saveFile  = File.Open("Saves/save.binary", FileMode.Open);

        LocalCopyOfData = (PlayerStatistics)formatter.Deserialize(saveFile);
        //Debug.Log ("current hp in LoadData: " + LocalCopyOfData.HP);
        saveFile.Close();

        if (File.Exists(Application.persistentDataPath + "/questInfo.dat"))
        {
            BinaryFormatter bf            = new BinaryFormatter();
            FileStream      loadQuestFile = File.Open(Application.persistentDataPath + "/questInfo.dat", FileMode.Open);
            QuestStatistic  qs            = (QuestStatistic)bf.Deserialize(loadQuestFile);
            saveQuest = qs.questStatistic;
            FindNPCSetBool(sceneNum);
            loadQuestFile.Close();
        }
    }