protected void IncrementProgression(QuestBehaviour questBehaviour, GameEvent e) { if (!StaticString.IsNullOrEmpty(this.LinkedStepProgression)) { QuestVariable questVariable = questBehaviour.QuestVariables.FirstOrDefault((QuestVariable match) => match.Name == this.LinkedStepProgression); if (questVariable != null) { QuestRegisterVariable questRegisterVariable = questVariable.Object as QuestRegisterVariable; if (questRegisterVariable != null) { questRegisterVariable.Value += this.ProgressionIncrement; questBehaviour.Push(new QuestInstruction_UpdateRegisterVariable(this.LinkedStepProgression, questRegisterVariable.Value)); if (e != null && questBehaviour.Quest.QuestDefinition.IsGlobal && questBehaviour.Initiator.Index == 0) { QuestBehaviour questBehaviour2 = this.questRepositoryService.GetQuestBehaviour(questBehaviour.Quest.Name, e.Empire.Index); if (questBehaviour2 != null) { QuestVariable questVariable2 = questBehaviour2.QuestVariables.FirstOrDefault((QuestVariable match) => match.Name == this.PersonnalLinkedStepProgression); if (questVariable2 != null) { QuestRegisterVariable questRegisterVariable2 = questVariable2.Object as QuestRegisterVariable; if (questRegisterVariable2 != null) { questRegisterVariable2.Value += this.ProgressionIncrement; questBehaviour2.Push(new QuestInstruction_UpdateRegisterVariable(this.PersonnalLinkedStepProgression, questRegisterVariable2.Value)); this.questManagementService.SendPendingInstructions(questBehaviour2); return; } } } else { Diagnostics.LogError("Cannot find quest behaviour of global quest '{0}' for empire {1}", new object[] { questBehaviour.Quest.Name, e.Empire.Index }); } } } } } }
private void DisplayQuestFailed() { this.WriteSummaryDescription(); int failedStepRank = (this.guiNotification as GuiNotificationQuestFailed).FailedStepRank; QuestStep step; if (failedStepRank >= 0 && failedStepRank < this.Quest.QuestDefinition.Steps.Length) { step = this.Quest.QuestDefinition.Steps[failedStepRank]; } else { step = null; } Diagnostics.Assert(failedStepRank != -1, "There wasn't any step in progress when the quest failed"); this.LeftTitleLabel.Text = "%NotificationQuestFailedObjectiveTitle"; this.LeftSummary.Hide(); this.LeftStepItem.Show(this.Quest, step, failedStepRank, this.empire); string arg = this.Quest.QuestDefinition.Name; if (this.questGuiElement != null) { arg = AgeLocalizer.Instance.LocalizeString(this.questGuiElement.Title); } string text = string.Empty; bool flag = false; if (this.Quest.QuestDefinition.IsGlobal && this.Quest.QuestDefinition.GlobalWinner == GlobalQuestWinner.First && this.Quest.QuestState == QuestState.Failed) { flag = true; QuestRegisterVariable questRegisterVariable = null; if (this.Quest.QuestVariables.TryGetValue(QuestDefinition.WinnerVariableName, out questRegisterVariable) && questRegisterVariable != null) { if (this.game == null) { IGameService service = Services.GetService <IGameService>(); Diagnostics.Assert(service != null && service.Game != null && service.Game is global::Game); this.game = (service.Game as global::Game); } int value = questRegisterVariable.Value; if (this.departmentOfForeignAffairs.GetDiplomaticRelation(this.game.Empires[value]).State.Name == DiplomaticRelationState.Names.Unknown) { text = AgeLocalizer.Instance.LocalizeString("%UnknownEmpire"); } else { text = new GuiEmpire(this.game.Empires[value]).GetColorizedLocalizedNameAndFaction(this.empire, false); } } } string text2; if (flag) { text2 = string.Format(AgeLocalizer.Instance.LocalizeString("%NotificationQuestFailedCompetitiveDescription"), arg); if (!string.IsNullOrEmpty(text.Trim())) { text2 = text2 + "\n" + string.Format(AgeLocalizer.Instance.LocalizeString("%NotificationQuestFailedCompetitiveWinnerDescription"), text); } } else { text2 = string.Format(AgeLocalizer.Instance.LocalizeString("%NotificationQuestFailedDescription"), arg); } this.RightSummary.Show(this.Quest, "%QuestOutcomeTitle", text2); this.RightStepItem.Hide(); }
public override State CheckCondition(QuestBehaviour questBehaviour, GameEvent gameEvent, params object[] parameters) { if (!StaticString.IsNullOrEmpty(this.StepName)) { int num = -1; if (!string.IsNullOrEmpty(this.InterpretedValue)) { if (this.compiledExpression == null) { this.compiledExpression = Interpreter.InfixTransform(this.InterpretedValue); } SimulationObject simulationObject; if (this.EmpireIndex >= 0) { simulationObject = (Services.GetService <IGameService>().Game as global::Game).Empires[this.EmpireIndex].SimulationObject; } else if (gameEvent != null) { simulationObject = gameEvent.Empire.SimulationObject; } else { simulationObject = questBehaviour.Initiator.SimulationObject; } using (InterpreterContext.InterpreterSession interpreterSession = new InterpreterContext.InterpreterSession(simulationObject)) { foreach (QuestVariable questVariable in questBehaviour.QuestVariables) { if (questVariable.Object is float) { interpreterSession.Context.Register(questVariable.Name, (float)Convert.ChangeType(questVariable.Object, typeof(float))); } } object obj = Interpreter.Execute(this.compiledExpression, interpreterSession.Context); if (obj is float) { num = Mathf.FloorToInt((float)Convert.ChangeType(obj, typeof(float))); } else { if (!(obj is int)) { if (global::GameManager.Preferences.QuestVerboseMode) { Diagnostics.LogWarning("[Quest] IsStepProgressionComplete expression or variable '{0}' returned {1} wich is not a number (in quest {2} of empire {3}).", new object[] { string.IsNullOrEmpty(this.InterpretedValue) ? this.InterpretedVarName : this.InterpretedValue, obj ?? "null", questBehaviour.Quest.QuestDefinition.Name, questBehaviour.Initiator.Index }); } return(State.Failure); } num = (int)Convert.ChangeType(obj, typeof(int)); } QuestVariable questVariable2 = questBehaviour.QuestVariables.FirstOrDefault((QuestVariable match) => match.Name == this.StepName); if (questVariable2 != null) { QuestRegisterVariable questRegisterVariable = questVariable2.Object as QuestRegisterVariable; if (questRegisterVariable != null) { questRegisterVariable.Value = num; questBehaviour.Push(new QuestInstruction_UpdateRegisterVariable(this.StepName, questRegisterVariable.Value)); } if (questBehaviour.Quest.QuestDefinition.IsGlobal) { StaticString personnalStepName = this.StepName + Quest.PersonnalProgressStepSuffix; questVariable2 = questBehaviour.QuestVariables.FirstOrDefault((QuestVariable match) => match.Name == personnalStepName); if (questVariable2 != null) { questRegisterVariable = (questVariable2.Object as QuestRegisterVariable); if (questRegisterVariable != null) { questRegisterVariable.Value = num; questBehaviour.Push(new QuestInstruction_UpdateRegisterVariable(personnalStepName, questRegisterVariable.Value)); } } } } goto IL_2DB; } } num = questBehaviour.Quest.GetStepProgressionValueByName(this.StepName); IL_2DB: QuestStepProgressionRange stepProgressionRangeByName = questBehaviour.Quest.GetStepProgressionRangeByName(this.StepName); if (stepProgressionRangeByName == null) { Diagnostics.LogError("[Quest] ConditionCheck_IsStepProgressionComplete: step '{0}' doesn't have a progression range. (in quest {1})", new object[] { this.StepName, questBehaviour.Quest.Name }); return(State.Failure); } if (stepProgressionRangeByName.EndValueVarName != string.Empty) { questBehaviour.UpdateProgressionVariables(); stepProgressionRangeByName = questBehaviour.Quest.GetStepProgressionRangeByName(this.StepName); } if (num >= stepProgressionRangeByName.EndValue) { return(State.Success); } } return(State.Failure); }