public static QuestPart_SetFactionRelations SetFactionRelations(this Quest quest, Faction faction, FactionRelationKind relationKind, string inSignal = null, bool?canSendLetter = null)
        {
            QuestPart_SetFactionRelations questPart_SetFactionRelations = new QuestPart_SetFactionRelations();

            questPart_SetFactionRelations.inSignal      = QuestGenUtility.HardcodedSignalWithQuestID(inSignal) ?? QuestGen.slate.Get <string>("inSignal");
            questPart_SetFactionRelations.faction       = faction;
            questPart_SetFactionRelations.relationKind  = relationKind;
            questPart_SetFactionRelations.canSendLetter = canSendLetter ?? true;
            quest.AddPart(questPart_SetFactionRelations);
            return(questPart_SetFactionRelations);
        }
Пример #2
0
        protected override void RunInt()
        {
            Slate slate = QuestGen.slate;
            QuestPart_SetFactionRelations questPart_SetFactionRelations = new QuestPart_SetFactionRelations();

            questPart_SetFactionRelations.inSignal      = (QuestGenUtility.HardcodedSignalWithQuestID(inSignal.GetValue(slate)) ?? QuestGen.slate.Get <string>("inSignal"));
            questPart_SetFactionRelations.faction       = faction.GetValue(slate);
            questPart_SetFactionRelations.relationKind  = relationKind.GetValue(slate);
            questPart_SetFactionRelations.canSendLetter = (sendLetter.GetValue(slate) ?? true);
            QuestGen.quest.AddPart(questPart_SetFactionRelations);
        }