public QuestOrigin(QuestOriginSerializable serializable, Database database) { Type = serializable.Type; Factions = new RequiredFactions(serializable.Factions, database); MinDistance = new NumericValue <int>(serializable.MinDistance, 0, 9999); MaxDistance = new NumericValue <int>(serializable.MaxDistance, 0, 9999); MinRelations = new NumericValue <int>(serializable.MinRelations, -100, 100); MaxRelations = new NumericValue <int>(serializable.MaxRelations, -100, 100); OnDataDeserialized(serializable, database); }
public QuestOriginSerializable Serialize() { var serializable = new QuestOriginSerializable(); serializable.Type = Type; serializable.Factions = Factions.Serialize(); serializable.MinDistance = MinDistance.Value; serializable.MaxDistance = MaxDistance.Value; serializable.MinRelations = MinRelations.Value; serializable.MaxRelations = MaxRelations.Value; OnDataSerialized(ref serializable); return(serializable); }
partial void OnDataSerialized(ref QuestOriginSerializable serializable);
partial void OnDataDeserialized(QuestOriginSerializable serializable, Database database);