Пример #1
0
        /// <summary>
        /// Checks the trigger, this method is called whenever a event associated with this questparts quest
        /// or a manualy associated eventhandler is notified.
        /// </summary>
        /// <param name="e"></param>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        /// <returns></returns>
        public override bool Check(DOLEvent e, object sender, EventArgs args)
        {
            bool result = false;

            if (e == GamePlayerEvent.AbortQuest)
            {
                GamePlayer     player = BehaviourUtils.GuessGamePlayerFromNotify(e, sender, args);
                QuestEventArgs qArgs  = (QuestEventArgs)args;
                result = (qArgs.Player.ObjectID == player.ObjectID && QuestMgr.GetQuestTypeForID(qArgs.QuestID).Equals(I));
            }

            return(result);
        }
Пример #2
0
        /// <summary>
        /// Checks the trigger, this method is called whenever a event associated with this questparts quest
        /// or a manualy associated eventhandler is notified.
        /// </summary>
        /// <param name="e"></param>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        /// <returns></returns>
        public override bool Check(DOLEvent e, object sender, EventArgs args)
        {
            bool result = false;

            if (e == GamePlayerEvent.AcceptQuest)
            {
                GamePlayer     player = BehaviourUtils.GuessGamePlayerFromNotify(e, sender, args);
                QuestEventArgs qArgs  = (QuestEventArgs)args;
                Type           type   = QuestMgr.GetQuestTypeForID(qArgs.QuestID);
                if (type != null)
                {
                    result = qArgs.Player.ObjectID == player.ObjectID && type == I;
                }
            }

            return(result);
        }