public void CannotSignalPrisonerIfarcherIsAwakeAndPrisonerIsSleeping() { var archerIsAwake = true; var prisonerIsAwake = false; Assert.False(QuestLogic.CanSignalPrisoner(archerIsAwake, prisonerIsAwake)); }
public void CannotSignalPrisonerIfarcherAndPrisonerAreBothAwake() { var archerIsAwake = true; var prisonerIsAwake = true; Assert.False(QuestLogic.CanSignalPrisoner(archerIsAwake, prisonerIsAwake)); }
public void Cannot_signal_prisoner_ifarcher_and_prisoner_are_both_awake() { var archerIsAwake = true; var prisonerIsAwake = true; Assert.False(QuestLogic.CanSignalPrisoner(archerIsAwake, prisonerIsAwake)); }
public void Can_spy_if_everyone_is_awake() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = true; Assert.True(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake)); }
public void Cannot_signal_prisoner_ifarcher_is_awake_and_prisoner_is_sleeping() { var archerIsAwake = true; var prisonerIsAwake = false; Assert.False(QuestLogic.CanSignalPrisoner(archerIsAwake, prisonerIsAwake)); }
public void Can_spy_if_only_prisoner_is_sleeping() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = false; Assert.True(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake)); }
public void Cannot_spy_if_everyone_is_sleeping() { var knightIsAwake = false; var archerIsAwake = false; var prisonerIsAwake = false; Assert.False(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake)); }
public void Cannot_free_prisoner_if_only_prisoner_is_asleep_and_pet_dog_is_absent() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = false; var petDogIsPresent = false; Assert.False(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void Can_free_prisoner_if_only_knight_is_awake_and_pet_dog_is_present() { var knightIsAwake = true; var archerIsAwake = false; var prisonerIsAwake = false; var petDogIsPresent = true; Assert.True(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void CanSpyIfEveryoneIsAwake() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = true; Assert.True(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake)); }
public void Cannot_free_prisoner_if_everyone_is_awake_and_pet_dog_is_present() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = true; var petDogIsPresent = true; Assert.False(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void CannotSpyIfEveryoneIsSleeping() { var knightIsAwake = false; var archerIsAwake = false; var prisonerIsAwake = false; Assert.False(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake)); }
public void CanSpyIfOnlyPrisonerIsSleeping() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = false; Assert.True(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake)); }
public void CannotReleasePrisonerIfOnlyPrisonerIsAsleepAndPetDogIsAbsent() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = false; var petDogIsPresent = false; Assert.False(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void CanReleasePrisonerIfOnlyKnightIsAwakeAndPetDogIsPresent() { var knightIsAwake = true; var archerIsAwake = false; var prisonerIsAwake = false; var petDogIsPresent = true; Assert.True(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void CannotReleasePrisonerIfEveryoneIsAwakeAndPetDogIsPresent() { var knightIsAwake = true; var archerIsAwake = true; var prisonerIsAwake = true; var petDogIsPresent = true; Assert.False(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void Can_release_prisoner_if_everyone_is_asleep_and_pet_dog_is_present() { var knightIsAwake = false; var archerIsAwake = false; var prisonerIsAwake = false; var petDogIsPresent = true; Assert.True(QuestLogic.CanFreePrisoner(knightIsAwake, archerIsAwake, prisonerIsAwake, petDogIsPresent)); }
public void Cannot_execute_fast_attack_if_knight_is_awake() { var knightIsAwake = true; Assert.False(QuestLogic.CanFastAttack(knightIsAwake)); }
public void CannotExecuteFastAttackIfKnightIsAwake() { var knightIsAwake = true; Assert.False(QuestLogic.CanFastAttack(knightIsAwake)); }
public void Can_execute_fast_attack_if_knight_is_sleeping() { var knightIsAwake = false; Assert.True(QuestLogic.CanFastAttack(knightIsAwake)); }
public void CanExecuteFastAttackIfKnightIsSleeping() { var knightIsAwake = false; Assert.True(QuestLogic.CanFastAttack(knightIsAwake)); }