// private static async Task ActionLookForQuest(Entity e) { // // TODO:[TALENT] // float x = (float) Global.rng.NextDouble(); // Quest quest; // if (x < 0.1f) { // quest = null; // P.ui.SetTitle("No quest found..."); // P.ui.NoHead(); // P.ui.SetDescription(string.Format( // "{0} didn't find any quest...", e.MetaName() // )); // P.ui.SetButtons("Continue"); // } else if (x < 0.2f) { // quest = QuestGeneration.GenerateRandomDungeon(noRare: true); // P.ui.SetTitle("Dungeon found!"); // P.ui.SetQuest(quest); // P.ui.SetDescription(string.Format( // "{0} found a dungeon while looking for a quest!", e.MetaName() // )); // P.ui.SetButtons("Accept", "Decline"); // } else { // quest = QuestGeneration.GenerateRandomQuest(); // P.ui.SetTitle("Quest found!"); // P.ui.SetQuest(quest); // P.ui.SetDescription(string.Format( // "{0} found a quest!", e.MetaName() // )); // P.ui.SetButtons("Accept", "Decline"); // } // var pressed = await P.ui.ButtonPressed(); // if (quest != null && pressed.Yes()) { // AddLover(e, quest); // } // } private static async Task ActionLookForDungeon(CharacterEntity e) { // TODO:[TALENT] float x = (float)Global.rng.NextDouble(); Quest quest; if (x < 0.1f) // ERROR OTHERWISE { quest = null; P.ui.SetTitle("No dungeon found..."); P.ui.NoHead(); P.ui.SetDescription(string.Format( "{0} didn't find any dungeon...", e.MetaName() )); P.ui.SetButtons("Continue"); } else if (x < 0.2f) { quest = QuestGeneration.GenerateRandomQuest(); P.ui.SetTitle("Quest found!"); P.ui.SetQuest(quest); P.ui.SetDescription(string.Format( "{0} found a quest!", e.MetaName() )); P.ui.SetButtons("Accept", "Decline"); } else { quest = QuestGeneration.GenerateRandomDungeon(); if (quest.reward.Special()) { P.ui.SetTitle("Legendary dungeon found!"); P.ui.SetQuest(quest); P.ui.SetDescription(string.Format( "{0} found a legendary dungeon! Who knows what's in there?", e.MetaName() )); P.ui.SetButtons("Accept"); } else { P.ui.SetTitle("Dungeon found!"); P.ui.SetQuest(quest); P.ui.SetDescription(string.Format( "{0} found a dungeon!", e.MetaName() )); P.ui.SetButtons("Accept", "Decline"); } } var pressed = await P.ui.ButtonPressed(); if (quest != null && pressed.Yes()) { AddQuest(e, quest); } }
public static GameData New() { GameData data = new GameData(); Game.data = data; // HACK data.date = Date.START; data.name = "NAME"; data.family = Family.StartingFamily(); data.family.ResourceLocalToScene = true; data.quests = new List <Quest> { QuestGeneration.GenerateRandomQuest(maximumIntensity: 5) }; data.inventory = new Riches(5, 20, new List <Item> { Item.ARTEFACT_SWORD }); History.Clear(); History.Append(string.Format("{0} have been passed the {1}.", CharacterEntity.MetaNames(data.family.alive), Item.ARTEFACT_SWORD.MetaName())); return(data); }