public static Thing DropShuttle_NewTemp(List <ActiveDropPodInfo> pods, Map map, IntVec3 cell, Faction faction = null)
        {
            RemovePawnsFromWorldPawns(pods);
            Thing thing = QuestGen_Shuttle.GenerateShuttle(faction, null, null, acceptColonists: false, onlyAcceptColonists: false, onlyAcceptHealthy: false, 0, dropEverythingIfUnsatisfied: false, leaveImmediatelyWhenSatisfied: false, dropEverythingOnArrival: true);

            thing.TryGetComp <CompShuttle>().hideControls = true;
            CompTransporter compTransporter = thing.TryGetComp <CompTransporter>();

            for (int i = 0; i < pods.Count; i++)
            {
                compTransporter.innerContainer.TryAddRangeOrTransfer(pods[i].innerContainer);
            }
            if (!cell.IsValid)
            {
                cell = DropCellFinder.GetBestShuttleLandingSpot(map, Faction.OfPlayer, out var _);
            }
            GenPlace.TryPlaceThing(SkyfallerMaker.MakeSkyfaller(ThingDefOf.ShuttleIncoming, thing), cell, map, ThingPlaceMode.Near);
            return(thing);
        }
Пример #2
0
        public static Thing DropShuttle(List <ActiveDropPodInfo> pods, Map map, IntVec3 cell, Faction faction = null)
        {
            ByakheeArrivalActionUtility.RemovePawnsFromWorldPawns(pods);
            Thing           thing           = QuestGen_Shuttle.GenerateShuttle(faction, null, null, false, false, false, 0, false, false, true, false, null, null, -1, null, false, true, false, false);
            TransportShip   transportShip   = TransportShipMaker.MakeTransportShip(TransportShipDefOf.Ship_Shuttle, null, thing);
            CompTransporter compTransporter = thing.TryGetComp <CompTransporter>();

            for (int i = 0; i < pods.Count; i++)
            {
                compTransporter.innerContainer.TryAddRangeOrTransfer(pods[i].innerContainer, true, false);
            }
            if (!cell.IsValid)
            {
                cell = DropCellFinder.GetBestShuttleLandingSpot(map, Faction.OfPlayer);
            }
            transportShip.ArriveAt(cell, map.Parent);
            transportShip.AddJobs(new ShipJobDef[]
            {
                ShipJobDefOf.Unload,
                ShipJobDefOf.FlyAway
            });
            return(thing);
        }