public void HideAllUI()
 {
     HunterRewardUIManager.GetInstance().HideHRUI();
     HunterQIManager.GetInstance().HideHQIUI();
     QuestCheckManager.GetInstance().HideQCUI();
     MainUIManager.GetInstance().HideMainCanvas();
     QMakeUIManager.GetInstance().HideQMUI();
 }
 void Awake()
 {
     instance = this;
     writtenQuestListTxt.text = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "writtenquestlist");
     nowInvenListTxt.text     = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "nowinven");
     selectedListTxt.text     = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "selectedlist");
     submitBtnTxt.text        = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "submitbtn");
 }
 public void OnlyShowHRUI()
 {
     QMakeUIManager.GetInstance().HideQMUI();
     HunterRewardUIManager.GetInstance().ShowHRUI();
     HunterQIManager.GetInstance().HideHQIUI();
     MainUIManager.GetInstance().ShowOrigin();   //그 인벤토리 패널 같은 거도 가려주기.
     QuestCheckManager.GetInstance().HideQCUI();
 }
 public void OnlyShowHIQUI()
 {
     QMakeUIManager.GetInstance().HideQMUI();
     HunterRewardUIManager.GetInstance().HideHRUI();
     HunterQIManager.GetInstance().ShowHunterInquireQuestUI();
     MainUIManager.GetInstance().ShowOnlyTimePanel();   //그 인벤토리 패널 같은 거도 가려주기.
     QuestCheckManager.GetInstance().HideQCUI();
 }
    public void OnlyShowMainUIOrigin()
    {
        QMakeUIManager.GetInstance().HideQMUI();
        HunterRewardUIManager.GetInstance().HideHRUI();
        HunterQIManager.GetInstance().HideHQIUI();
        QuestCheckManager.GetInstance().HideQCUI();

        MainUIManager.GetInstance().ShowOrigin();   //대화창만 가리는 거 보여줌,.
    }
    public void CheckCommissionUIShow()  //그 퀘스트 체크 유아이 띄우고
    //완성도 반환
    {
        Quest writtenQuest = QuestManager.GetInstance().GetQuest(
            CharactorFrame.GetInstance().clientIdea.associatedQuestKey
            );

        QuestRoomSceneUIManager.GetInstance().OnlyShowQCUI();
        QuestCheckManager.GetInstance().InitQCCanvas(writtenQuest);
    }
    public void OnlyShowMainUITalk()
    {
        QMakeUIManager.GetInstance().HideQMUI();
        HunterRewardUIManager.GetInstance().HideHRUI();
        HunterQIManager.GetInstance().HideHQIUI();
        QuestCheckManager.GetInstance().HideQCUI();

        MainUIManager.GetInstance().ShowOrigin();
        MainUIManager.GetInstance().ShowCharaTextPanel();
        MainUIManager.GetInstance().ShowPlayerTextPanel();
    }