public void HideAllUI() { HunterRewardUIManager.GetInstance().HideHRUI(); HunterQIManager.GetInstance().HideHQIUI(); QuestCheckManager.GetInstance().HideQCUI(); MainUIManager.GetInstance().HideMainCanvas(); QMakeUIManager.GetInstance().HideQMUI(); }
void Awake() { instance = this; writtenQuestListTxt.text = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "writtenquestlist"); nowInvenListTxt.text = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "nowinven"); selectedListTxt.text = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "selectedlist"); submitBtnTxt.text = UIGeneralTextsManager.GetUIGeneralText(uiGeneralUIName, "submitbtn"); }
public void OnlyShowHRUI() { QMakeUIManager.GetInstance().HideQMUI(); HunterRewardUIManager.GetInstance().ShowHRUI(); HunterQIManager.GetInstance().HideHQIUI(); MainUIManager.GetInstance().ShowOrigin(); //그 인벤토리 패널 같은 거도 가려주기. QuestCheckManager.GetInstance().HideQCUI(); }
public void OnlyShowHIQUI() { QMakeUIManager.GetInstance().HideQMUI(); HunterRewardUIManager.GetInstance().HideHRUI(); HunterQIManager.GetInstance().ShowHunterInquireQuestUI(); MainUIManager.GetInstance().ShowOnlyTimePanel(); //그 인벤토리 패널 같은 거도 가려주기. QuestCheckManager.GetInstance().HideQCUI(); }
public void OnlyShowMainUIOrigin() { QMakeUIManager.GetInstance().HideQMUI(); HunterRewardUIManager.GetInstance().HideHRUI(); HunterQIManager.GetInstance().HideHQIUI(); QuestCheckManager.GetInstance().HideQCUI(); MainUIManager.GetInstance().ShowOrigin(); //대화창만 가리는 거 보여줌,. }
public void CheckCommissionUIShow() //그 퀘스트 체크 유아이 띄우고 //완성도 반환 { Quest writtenQuest = QuestManager.GetInstance().GetQuest( CharactorFrame.GetInstance().clientIdea.associatedQuestKey ); QuestRoomSceneUIManager.GetInstance().OnlyShowQCUI(); QuestCheckManager.GetInstance().InitQCCanvas(writtenQuest); }
public void OnlyShowMainUITalk() { QMakeUIManager.GetInstance().HideQMUI(); HunterRewardUIManager.GetInstance().HideHRUI(); HunterQIManager.GetInstance().HideHQIUI(); QuestCheckManager.GetInstance().HideQCUI(); MainUIManager.GetInstance().ShowOrigin(); MainUIManager.GetInstance().ShowCharaTextPanel(); MainUIManager.GetInstance().ShowPlayerTextPanel(); }