public void AddQuest(QuestBase NewQuest) { Current.Add(NewQuest); foreach (QuestEventBase questEvent in NewQuest.GetCurrentEvent(NewQuest.FindFirstEvent())) { CurrentEvents.Add(questEvent); } AddQuestToQuestList(); }
public void DisPlayDiscription() { Debug.Log("yes"); text.text = Quest.GetCurrentEvent(Quest.FindFirstEvent())[0].Description; }
// Start is called before the first frame update void Start() { QuestBase FIRST = questBases[0]; CurrentEvents = FIRST.GetCurrentEvent(FIRST.FindFirstEvent()); }