Пример #1
0
    public void ChangeQuestProgressType(Quest.QuestProgressType questProgressType)
    {
        switch (questProgressType)
        {
        case Quest.QuestProgressType.BEFORE:
            nPCProgressType = NPCProgressType.BEFORE;
            break;

        case Quest.QuestProgressType.PROGRESS:
            nPCProgressType = NPCProgressType.PROGRESS;
            break;

        case Quest.QuestProgressType.SUCCESS:
            nPCProgressType = NPCProgressType.SUCCESS;
            break;

        case Quest.QuestProgressType.COMPLETE:
            nPCProgressType = NPCProgressType.COMPLETE;
            break;
        }
    }
Пример #2
0
    public void ChangeQuestProgressType(Quest.QuestProgressType questProgressType)
    {
        // Debug.Log("퀘스트 진행도 변함 : " + questProgressType);

        switch (questProgressType)
        {
        case Quest.QuestProgressType.BEFORE:
            nPCProgressType = NPCProgressType.BEFORE;
            break;

        case Quest.QuestProgressType.PROGRESS:
            nPCProgressType = NPCProgressType.PROGRESS;
            break;

        case Quest.QuestProgressType.SUCCESS:
            nPCProgressType = NPCProgressType.SUCCESS;
            break;

        case Quest.QuestProgressType.COMPLETE:
            nPCProgressType = NPCProgressType.COMPLETE;
            break;
        }
    }