public void ChangeQuestProgressType(Quest.QuestProgressType questProgressType) { switch (questProgressType) { case Quest.QuestProgressType.BEFORE: nPCProgressType = NPCProgressType.BEFORE; break; case Quest.QuestProgressType.PROGRESS: nPCProgressType = NPCProgressType.PROGRESS; break; case Quest.QuestProgressType.SUCCESS: nPCProgressType = NPCProgressType.SUCCESS; break; case Quest.QuestProgressType.COMPLETE: nPCProgressType = NPCProgressType.COMPLETE; break; } }
public void ChangeQuestProgressType(Quest.QuestProgressType questProgressType) { // Debug.Log("퀘스트 진행도 변함 : " + questProgressType); switch (questProgressType) { case Quest.QuestProgressType.BEFORE: nPCProgressType = NPCProgressType.BEFORE; break; case Quest.QuestProgressType.PROGRESS: nPCProgressType = NPCProgressType.PROGRESS; break; case Quest.QuestProgressType.SUCCESS: nPCProgressType = NPCProgressType.SUCCESS; break; case Quest.QuestProgressType.COMPLETE: nPCProgressType = NPCProgressType.COMPLETE; break; } }