public void changeHandPart(QueryChanHandType handNumber) { foreach (GameObject targetHandPart in queryHandParts) { targetHandPart.SetActive(false); } queryHandParts[(int)handNumber].SetActive(true); }
public void changeHandPart (QueryChanHandType handNumber) { foreach (GameObject targetHandPart in queryHandParts) { targetHandPart.SetActive(false); } queryHandParts[(int)handNumber].SetActive(true); }