void Update()
    {
        quadTree.ClearTheTree();
        clones = GameObject.FindGameObjectsWithTag("Clone");


        for (int i = 0; i < clones.Length; i++)
        {
            clones[i].GetComponent <Renderer>().material.color = Color.white;

            TestObject newObject = new TestObject(clones[i].GetComponent <Transform>().position, clones[i].gameObject);

            quadTree.addObjects(newObject);
        }


        if (!_isAllSpawned)
        {
            for (int i = 0; i < desiredObjects; i++)
            {
                randomSpawner.SpawnPrefab(quadTree._bounds);
            }
            _isAllSpawned = true;
        }
    }