protected override void CleanUpLayer(bool bFinal) { if (m_layer != null) { m_layer.Dispose(); } m_layer = null; }
protected override void CleanUpLayer(bool bFinal) { if (m_oQuadTileSet != null) { m_oQuadTileSet.Dispose(); } m_oQuadTileSet = null; m_blnIsChanged = true; }
protected override void CleanUpLayer(bool bFinal) { if (m_oVEQTS != null) { m_oVEQTS.Dispose(); } m_oVEQTS = null; m_blnIsChanged = true; }