public void CleanUp() { for (var i = 0; i < segments.Length; i++) { segments[i].CleanUp(); } shield.CleanUp(); }
private void Window_Unload(object sender, EventArgs e) { shaderProgram.CleanUp(); depthShaderProgram.CleanUp(); depthFbo.CleanUp(); foreach (var room in rooms) { room.CleanUp(); } plane.CleanUp(); light.CleanUp(); ico.CleanUp(); }