override public BaseScene CreateScene(int resId) { BaseScene scene = new QiangLinDanYuScene(); if (!InitScene(scene, resId)) { return(null); } return(scene); }
protected override void OnRespond(respond_qianglindanyu_report_score respond, object userdata) { //if(!respond.succeed) //{ // SceneManager.Instance.RequestEnterLastCity(); //} //else { QiangLinDanYuScene scn = SceneManager.Instance.GetCurScene() as QiangLinDanYuScene; if (scn != null) { scn.ResetReportTime(); } QiangLinDanYuUpdateEvent e = new QiangLinDanYuUpdateEvent(); e.score = respond.score; e.sortInfo = respond.sortinfo; e.playerCount = respond.playercount; EventSystem.Instance.PushEvent(e); } }