QTTexture Compress() { QTTexture qt = new QTTexture(); qt.loadTexture(inImg, tolerance); return(qt); }
void FixedUpdate() { //counter += Time.fixedDeltaTime; if (counter >= limit) { counter = 0; tolerance += 1; QTTexture qt = Compress(); textureOutput = qt.ToTexture2D(); mat.SetTexture(Shader.PropertyToID("_MainTex"), textureOutput); } }
private void Start() { float temp = Time.realtimeSinceStartup; QTTexture qt = Compress(); Debug.Log("Compression Time: " + (Time.realtimeSinceStartup - temp)); temp = Time.realtimeSinceStartup; textureOutput = qt.ToTexture2D(); qt.SaveToFile(Application.persistentDataPath + "/" + filename + ".qtimg"); Debug.Log("Save Time: " + (Time.realtimeSinceStartup - temp)); mat.SetTexture(Shader.PropertyToID("_MainTex"), textureOutput); Debug.Log(Application.persistentDataPath); }
public static QTTexture loadTexture(string path) { if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); QTTexture qtt = formatter.Deserialize(stream) as QTTexture; stream.Close(); return(qtt); } else { Debug.LogError("QT Image not found"); return(null); } }