void Start() { gameManager = FindObjectOfType <GameManager>(); beerPrefab.SetActive(false); scoreText.text = ""; animatorController = GetComponent <Animator>(); body = GetComponent <Rigidbody>(); qteController = GetComponent <QTEController>(); }
// Use this for initialization void Start() { qteController = FindObjectOfType <QTEController>(); for (int i = 0; i < customers.Length; i++) { states[i] = State.DRINKING; } skeletonAnimation = dotPrefab.GetComponent <SkeletonAnimation>(); dotPrefab.SetActive(false); StartCoroutine(GoesInWC()); }
public void SetDependencies(GameState gameState, ProjectileFactory projectileFactory, IInputSystem inputSystem, ProjectileDataContainer projectileDataContainer, QTEController qteController, AudioManager audioManager) { _spriteRenderer = GetComponent <SpriteRenderer>(); _gameState = gameState; _qteController = qteController; _rigidBody2d = GetComponent <Rigidbody2D>(); _animationController = new AnimationController(_animator); _movementController = new MovementController(_rigidBody2d, _data, gameState, transform, _animationController); _shootingController = new ShootingController(projectileFactory, _shootingPivot, gameState, inputSystem, projectileDataContainer, _data, transform, _arm, audioManager); }
public bool checkAvailablePos(Vector2 pos) { QTEController qte = FindObjectOfType <QTEController>(); if (!qte) { Debug.LogError("ERROR: QTEController not in the scene."); return(true); } foreach (GameObject go in qte.activeQTEs) { QTEMother qtemom = go.GetComponent <QTEMother>(); if (qtemom is QTEClick click) { if (!checkProperDistance(click.transform.position, pos)) { return(false); } } else if (qtemom is QTETouch touch) { if (!checkProperDistance(touch.transform.position, pos)) { return(false); } } else if (qtemom is QTESlider slide) { BezierCurve curve = qtemom.gameObject.GetComponent <BezierCurve>(); foreach (Vector2 v2 in curve.positions) { if (!checkProperDistance(pos, v2)) { return(false); } } } } return(true); }
void Update() { if (QTECanvas.transform.GetChild(0).gameObject.active) { QTEController qteController = QTECanvas.transform.GetChild(0).gameObject.GetComponent <QTEController>(); if (qteController.allpass == 1) { QTECanvas.transform.GetChild(0).gameObject.SetActive(false); Destroy(gameObject); player.GetComponent <OpenDoors>().enabled = true; player.GetComponent <FirstPersonMovement>().enabled = true; player.GetComponent <Crouch>().enabled = true; player.transform.Find("camera").GetComponent <FirstPersonLook>().enabled = true; } else if (qteController.allpass == 2) { SceneManager.LoadScene("end"); } } }
public void SetUp() { QTEController qtec = FindObjectOfType <QTEController>(); Score.text = qtec.score.ToString(); CadeauScore.text = "x " + qtec.giftvalidated.ToString() + " = " + getGiftScore(); finalScore.text = "Total = " + qtec.computeTotalScore(); if (qtec.computeTotalScore() > GameController.activeGC.maxScore) { GameController.activeGC.maxScore = qtec.computeTotalScore(); record.enabled = true; } try { SaveMonitor.Save(); } catch (Exception e) { Debug.LogError("Could not save : " + e.StackTrace); } }
IEnumerator timer() { // count down by one second yield return(new WaitForSeconds(1.0f)); time--; // reflect this change if (time < 11) { updateTime(); } // when time runs out, if (time == 0) { // alert the player timesUpText.text = "Time's Up!"; // end the game QTEController instance = gameObject.GetComponent <QTEController>(); instance.gameOver(); yield break; } // call this function to count down another second StartCoroutine(timer()); }
private IEnumerator MoveAndGo() { QTEController qte = FindObjectOfType <QTEController>(); if (GameController.activeGC.selectedDifficulty != GameController.Gametype.TRAINING) { if (GameController.activeGC.selectedDifficulty == GameController.Gametype.NORMAL) { GameController.activeGC.giftsToGive.Add(qte.normalGifts[Random.Range(0, qte.normalGifts.Count)]); } else { GameController.activeGC.giftsToGive.Add(qte.hardGifts[Random.Range(0, qte.hardGifts.Count)]); } } qte.giftvalidated += 1; transform.DOMove(qte.endPos.transform.position, 0.6f); yield return(new WaitForSeconds(0.6f)); qte.ChangeGift(); Destroy(gameObject); }
private void Start() { qtec = FindObjectOfType <QTEController>(); }
private string getGiftScore() { QTEController qtec = FindObjectOfType <QTEController>(); return((qtec.awardByGift * qtec.giftvalidated).ToString()); }