Пример #1
0
        /// <summary>
        /// 异步释放资源内部实现
        /// </summary>
        /// <returns></returns>
        IEnumerator InternalUnloadAsync()
        {
            if (APP_CONFIG.DEBUG)
            {
                QPrint.FrameworkWarn("Unload in ResMgr");
            }
            AsyncOperation opt = Resources.UnloadUnusedAssets();

            yield return(opt);
        }
Пример #2
0
        /// <summary>
        /// 注册消息,
        /// 注意第一个参数,使用了C# this的扩展,
        /// 所以只有实现IMsgReceiver的对象才能调用此方法
        /// </summary>
        public static void RegisterLogicMsg(this IMsgReceiver self, string msgName, VoidDelegate.WithParams callback)
        {
            // 略过
            if (string.IsNullOrEmpty(msgName))
            {
                QPrint.FrameworkWarn("RegisterMsg:" + msgName + " is Null or Empty");
                return;
            }

            // 略过
            if (null == callback)
            {
                QPrint.FrameworkWarn("RegisterMsg:" + msgName + " callback is Null");
                return;
            }

            // 略过
            if (!mMsgHandlerDict.ContainsKey(msgName))
            {
                mMsgHandlerDict [msgName] = new List <LogicMsgHandler> ();
            }

            // 看下这里
            var handlers = mMsgHandlerDict [msgName];

            // 略过
            // 防止重复注册
            foreach (var handler in handlers)
            {
                if (handler.receiver == self && handler.callback == callback)
                {
                    QPrint.FrameworkWarn("RegisterMsg:" + msgName + " ayready Register");
                    return;
                }
            }

            // 再看下这里
            handlers.Add(new LogicMsgHandler(self, callback));
        }
Пример #3
0
        /// <summary>
        /// 发送消息
        /// 注意第一个参数
        /// </summary>
        public static void SendLogicMsg(this IMsgSender sender, string msgName, params object[] paramList)
        {
            // 略过,不用看
            if (string.IsNullOrEmpty(msgName))
            {
                QPrint.FrameworkError("SendMsg is Null or Empty");
                return;
            }

            // 略过,不用看
            if (!mMsgHandlerDict.ContainsKey(msgName))
            {
                QPrint.FrameworkWarn("SendMsg is UnRegister");
                return;
            }

            // 开始看!!!!
            var handlers = mMsgHandlerDict[msgName];


            var handlerCount = handlers.Count;

            // 之所以是从后向前遍历,是因为  从前向后遍历删除后索引值会不断变化
            // 参考文章,http://www.2cto.com/kf/201312/266723.html
            for (int index = handlerCount - 1; index >= 0; index--)
            {
                var handler = handlers[index];

                if (handler.receiver != null)
                {
                    QPrint.FrameworkLog("SendLogicMsg:" + msgName + " Succeed");
                    handler.callback(paramList);
                }
                else
                {
                    handlers.Remove(handler);
                }
            }
        }
Пример #4
0
 public GameObject LoadUIPrefabSync(string uiName)
 {
     QPrint.FrameworkWarn("Prefab/UI/" + uiName);
     return(Resources.Load <GameObject>("Prefab/UI/" + uiName));
 }