public int UpdateMe(Node node, Person me)
 {
     me.angleQ = QMath.RadLimitQ(me.angleQ + node.angleDeltaQ);
     me.xQ    += QMath.CosQ(me.angleQ, me.speedRev);
     me.zQ    += QMath.SinQ(me.angleQ, me.speedRev);
     me.steps--;
     if (me.steps == 0)
     {
         return((int)node.NodeFeedback.targetReached);
     }
     else
     {
         return((int)node.NodeFeedback.notFinished);
     }
 }