// Start is called before the first frame update void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); //itemDatabase = inventoryManager.Find("InventoryManager").GetComponent<InventoryManager>(); inventoryManager = GameObject.Find("InventoryManager").GetComponent <InventoryManager>(); itemDatabase = inventoryManager.itemDatabase; //inventory = inventoryManager.inventory; //itemDatabase = inventoryManager.itemDatabase; }