Пример #1
0
 public void SetNeibor(PzPiece piece)
 {
     if (neibors.Any(n => n.piece == piece))
     {
         return;
     }
     neibors.Add(new PzNeiborPiece()
     {
         piece = piece, delta = piece.transform.position - transform.position
     });
     piece.SetNeibor(this);
 }
Пример #2
0
    private void setup()
    {
        while (transform.childCount > 0)
        {
            if (Application.isPlaying)
            {
                Destroy(transform.GetChild(0).gameObject);
            }
            else
            {
                DestroyImmediate(transform.GetChild(0).gameObject);
            }
        }
        PzPiece[,] pieceMat = new PzPiece[(int)size.x, (int)size.y];

        for (int x = 0; x < size.x; x++)
        {
            for (int y = 0; y < size.y; y++)
            {
                //var piece = (PzPiece)PrefabUtility.InstantiatePrefab(picePrefab);
                var piece = (PzPiece)Instantiate(picePrefab);
                piece.location = new Vector2(x, y);
                piece.transform.SetParent(transform);
                piece.Setup();
                pieceMat[x, y] = piece;
            }
        }

        for (int x = 0; x < size.x; x++)
        {
            for (int y = 0; y < size.y; y++)
            {
                if (x + 1 < size.x)
                {
                    pieceMat[x, y].SetNeibor(pieceMat[x + 1, y]);
                }
                if (y + 1 < size.y)
                {
                    pieceMat[x, y].SetNeibor(pieceMat[x, y + 1]);
                }
            }
        }

        for (int x = 0; x < size.x; x++)
        {
            for (int y = 0; y < size.y; y++)
            {
                pieceMat[x, y].transform.localPosition = new Vector3(
                    Random.Range(-0.5f, 1f),
                    Random.Range(-0.5f, .5f), 0);
            }
        }
    }