protected override void OnOpen(object arg = null) { base.OnOpen(arg); GameInput gameInput = GameInput.Instance; if (gameInput != null) { GameObjectUtils.SetActiveRecursively(gameInput.gameObject, false); } this.OnCloseEvent += closeArg => { int btnIndex = (int)closeArg; PveModule pveModule = ModuleAPI.PveModule; switch (btnIndex) { case REPLA_BTN: pveModule.ResumeGame(); break; case GAME_EXIT_BTN: pveModule.ExitGame(); break; } }; FinalScore finalScore = (FinalScore)arg; ScoreText.text = string.Format(ScoreTextFormat, finalScore.score); PuzzleText.text = string.Format(PuzzleTextFormat, finalScore.puzzle); }
protected override void OnOpen(object arg = null) { base.OnOpen(arg); GameInput gameInput = GameInput.Instance; if (gameInput != null) { GameObjectUtils.SetActiveRecursively(gameInput.gameObject, false); } this.OnCloseEvent += closeArg => { int btnIndex = (int)closeArg; PveModule pveModule = ModuleAPI.PveModule; switch (btnIndex) { case GO_BACK_BTN: pveModule.ResumeGame(); break; case GAME_EXIT_BTN: pveModule.ExitGame(); break; } }; }