Пример #1
0
        /// <summary>
        /// Gets the weapon of a projectile.
        /// For certain projectiles, it will pull from a list of
        /// projectile-to-weapon-mapping Dictionaries and returns
        /// the weapon based off the dictionary mapping.
        /// </summary>
        /// <param Name="owner">Owner of projectile.</param>
        /// <param Name="type">Type of projectile.</param>
        /// <returns>Returns the item the projectile came from.</returns>
        public static PvPItem GetProjectileWeapon(PvPPlayer owner, int type)
        {
            PvPItem weapon;

            if (PresetData.PresetProjDamage.ContainsKey(type))
            {
                weapon = new PvPItem {
                    Damage      = PresetData.PresetProjDamage[type],
                    SpecialName = Lang.GetProjectileName(type).ToString()
                };
            }
            else if (PresetData.ProjHooks.ContainsKey(type))
            {
                weapon = new PvPItem(type);
            }
            else if (PresetData.FromWhatItem.ContainsKey(type))
            {
                weapon = owner.FindPlayerItem(PresetData.FromWhatItem[type]);
            }
            else if (PresetData.MinionItem.ContainsKey(type))
            {
                weapon = owner.FindPlayerItem(PresetData.MinionItem[type]);
            }
            else
            {
                weapon = owner.GetPlayerItem;
            }
            return(weapon);
        }
Пример #2
0
        private void OnPlayerUpdated(object sender, PlayerUpdateArgs e)
        {
            e.player.TPlayer.vortexStealthActive = (e.pulley & 8) == 8;

            if (!PvPController.config.enablePlugin)
            {
                return;
            }

            if (e.player.previousSelectedItem != e.selectedSlot)
            {
                if (e.player.seeTooltip)
                {
                    PvPItem item = PvPUtils.ConvertToPvPItem(e.player.TPlayer.inventory[e.selectedSlot]);

                    int damage = TerrariaUtils.GetWeaponDamage(e.player, item);
                    damage += PvPUtils.GetAmmoDamage(e.player, item);
                    damage += PvPUtils.GetVortexDamage(e.player, item, damage);

                    if (damage > 0)
                    {
                        string message = item.Name + ": " + damage + " damage";
                        PvPUtils.PlayerTextPopup(e.player, message, Color.Goldenrod);
                    }
                }

                e.player.previousSelectedItem = e.selectedSlot;
            }
        }
Пример #3
0
        public ProjectileNewArgs(GetDataEventArgs args, MemoryStream data, PvPPlayer attacker)
        {
            Args     = args;
            Attacker = attacker;

            Identity  = data.ReadInt16();
            Position  = new Vector2(data.ReadSingle(), data.ReadSingle());
            Velocity  = new Vector2(data.ReadSingle(), data.ReadSingle());
            Knockback = data.ReadSingle();
            Damage    = data.ReadInt16();
            Owner     = data.ReadByte();
            Type      = data.ReadInt16();
            AiFlags   = (BitsByte)data.ReadByte();
            Ai0       = 0;
            Ai1       = 0;
            if (AiFlags[0])
            {
                Ai0 = data.ReadSingle();
            }
            if (AiFlags[1])
            {
                Ai1 = data.ReadSingle();
            }
            Ai = new float[Projectile.maxAI];

            Weapon = ProjectileUtils.GetProjectileWeapon(attacker, Type);
        }
Пример #4
0
        //Stores newly created projectiles into a list along with its originated item
        public void OnNewProjectile(object sender, GetDataHandlers.NewProjectileEventArgs args)
        {
            if (!PvPController.config.enablePlugin)
            {
                return;
            }

            PvPPlayer player = new PvPPlayer(args.Owner);

            if (player == null || !player.TPlayer.hostile)
            {
                return;
            }

            PvPItem weapon;

            if (MiscData.accessoryOrArmorProjectiles.ContainsKey(args.Type))
            {
                weapon        = new PvPItem();
                weapon.damage = MiscData.accessoryOrArmorProjectiles[args.Type];
                weapon.name   = Lang.GetProjectileName(args.Type).ToString();
            }
            else if (MiscData.fromWhatWeapon.ContainsKey(args.Type))
            {
                weapon = new PvPItem(MiscData.fromWhatWeapon[args.Type]);
            }
            else
            {
                weapon = player.GetPlayerItem();
            }

            projectiles[args.Identity] = new PvPProjectile(args.Type);
            projectiles[args.Identity].SetOwner(args.Owner);
            projectiles[args.Identity].SetOriginatedItem(weapon);
        }
Пример #5
0
        public static void ActivateSpectreBolt(PvPPlayer attacker, PvPPlayer target, PvPItem weapon, int dmg)
        {
            if (!weapon.magic)
            {
                return;
            }
            int Damage = dmg / 2;

            if (dmg / 2 <= 1)
            {
                return;
            }
            int?attackingIndex = null;

            if (Collision.CanHit(attacker.TPlayer.position, attacker.TPlayer.width, attacker.TPlayer.height, target.TPlayer.position, target.TPlayer.width, target.TPlayer.height))
            {
                attackingIndex = target.Index;
            }
            if (attackingIndex == null)
            {
                return;
            }
            int    num3   = (int)attackingIndex;
            double num4   = 4.0;
            float  num5   = (float)Main.rand.Next(-100, 101);
            float  num6   = (float)Main.rand.Next(-100, 101);
            double num7   = Math.Sqrt((double)num5 * (double)num5 + (double)num6 * (double)num6);
            float  num8   = (float)(num4 / num7);
            float  SpeedX = num5 * num8;
            float  SpeedY = num6 * num8;

            ProjectileUtils.SpawnProjectile(attacker, attacker.X, attacker.Y, SpeedX, SpeedY, 356, Damage, 0.0f, attacker.Index, (float)num3, 0.0f);
        }
Пример #6
0
        /// <summary>
        /// Gets the weapon of a projectile.
        /// For certain projectiles, it will pull from a list of
        /// projectile-to-weapon Dictionaries and returns
        /// the weapon based off the dictionary mapping.
        /// </summary>
        /// <param name="owner">Index of the owner of projectile.</param>
        /// <param name="type">Type of projectile.</param>
        /// <returns>Returns the item the projectile came from.</returns>
        public static PvPItem GetProjectileWeapon(PvPPlayer owner, int type)
        {
            PvPItem weapon;

            if (PresetData.PresetProjDamage.ContainsKey(type))
            {
                weapon = new PvPItem();
            }
            else if (PresetData.ProjHooks.ContainsKey(type))
            {
                weapon = owner.FindPlayerItem(PresetData.ProjHooks[type]);
            }
            else if (PresetData.FromWhatItem.ContainsKey(type))
            {
                weapon = owner.FindPlayerItem(PresetData.FromWhatItem[type]);
            }
            else if (PresetData.MinionItem.ContainsKey(type))
            {
                weapon = owner.FindPlayerItem(PresetData.MinionItem[type]);
            }
            else
            {
                weapon = owner.HeldItem;
            }
            return(weapon);
        }
Пример #7
0
        public static int GetVortexDamage(PvPPlayer attacker, PvPItem weapon, int damage)
        {
            double vanillaVortexMultiplier = 1.36;

            if (weapon.ranged && attacker.TPlayer.vortexStealthActive)
            {
                return((int)(((double)damage / vanillaVortexMultiplier * PvPController.config.vortexMultiplier) - damage));
            }

            return(0);
        }
Пример #8
0
        /// <summary>
        /// Generates a death message for a person based off the weapon and type of death.
        /// </summary>
        /// <param name="type">1 for normal hits, 2 for reflection hits such as thorns and turtle.</param>
        public static string GetPvPDeathMessage(string deathMessage, PvPItem weapon, PvPProjectile proj = null, int type = 1)
        {
            string tag = "";

            if (type == 1)
            {
                tag = weapon?.netID != 0 || proj?.ItemOriginated?.netID != 0 ?
                      "[i/p{0}:{1}] ".SFormat(proj?.ItemOriginated?.prefix ?? weapon?.prefix,
                                              proj?.ItemOriginated?.netID ?? weapon?.netID)
                : "";
            }
            else if (type == 2)
            {
                tag = "[i:1150] ";
            }

            return(tag + deathMessage);
        }
Пример #9
0
        /// <summary>
        /// Gets the damage of a weapon with all the player's buffs and stat boosts.
        /// </summary>
        public static int GetWeaponDamage(PvPPlayer attacker, PvPItem weapon)
        {
            int dmg = GetPrefixDamage(weapon);

            if (dmg > 0)
            {
                if (weapon.melee)
                {
                    dmg = (int)(dmg * (double)attacker.TPlayer.meleeDamage);
                }
                else if (weapon.ranged)
                {
                    dmg = (int)(dmg * (double)attacker.TPlayer.rangedDamage);
                    if (weapon.useAmmo == AmmoID.Arrow || weapon.useAmmo == AmmoID.Stake)
                    {
                        dmg = (int)(dmg * (double)attacker.TPlayer.arrowDamage);
                    }
                    if (weapon.useAmmo == AmmoID.Bullet || weapon.useAmmo == AmmoID.CandyCorn)
                    {
                        dmg = (int)(dmg * (double)attacker.TPlayer.bulletDamage);
                    }
                    if (weapon.useAmmo == AmmoID.Rocket || weapon.useAmmo == AmmoID.StyngerBolt || (weapon.useAmmo == AmmoID.JackOLantern || weapon.useAmmo == AmmoID.NailFriendly))
                    {
                        dmg = (int)(dmg * (double)attacker.TPlayer.rocketDamage);
                    }
                }
                else if (weapon.thrown)
                {
                    dmg = (int)(dmg * (double)attacker.TPlayer.thrownDamage);
                }
                else if (weapon.magic)
                {
                    dmg = (int)(dmg * (double)attacker.TPlayer.magicDamage);
                }
                else if (weapon.summon)
                {
                    dmg = (int)(dmg * (double)attacker.TPlayer.minionDamage);
                }
            }
            return(dmg);
        }
Пример #10
0
        public static int GetAmmoDamage(PvPPlayer attacker, PvPItem weapon)
        {
            int ammoDamage = TerrariaUtils.GetWeaponDamage(attacker, attacker.GetFirstAvailableAmmo(weapon));

            return(ammoDamage > 0 ? ammoDamage : 0);
        }
Пример #11
0
        /// <summary>
        /// Displays the stats of a player and weapon on the right side of their screen.
        /// Stats include damage, projectile, debuffs and buffs, knockback, criticals, and defense.
        /// </summary>
        /// <param Name="player"></param>
        public static void DisplayInterface(PvPPlayer player)
        {
            StringBuilder sb = new StringBuilder();

            PvPItem       weapon     = player.GetPlayerItem;
            PvPProjectile projectile = weapon.useAmmo == AmmoID.None
                ? player.GetPlayerItem.GetItemShoot
                : weapon.GetItemShoot.type > 0
                    ? weapon.GetItemShoot
                    : player.GetFirstAvailableAmmo(weapon).GetItemShoot;

            sb.AppendLine(MiscUtils.LineBreaks(8));
            sb.AppendLine("Weapon and Armor Stats (/toggletooltip or /tt)");
            sb.AppendLine(new string('-', 40));

            if (weapon.GetPvPDamage(player) > 0 && weapon.netID != 0)
            {
                sb.AppendLine(weapon.Name + ": " + weapon.GetPvPDamage(player) + " damage");
            }

            if (PvPController.Config.EnableWeaponDebuffs)
            {
                if (weapon.GetDebuffInfo.BuffId != 0)
                {
                    sb.AppendLine("  Inflicts {0} for {1}s."
                                  .SFormat(Lang.GetBuffName(weapon.GetDebuffInfo.BuffId), weapon.GetDebuffInfo.BuffDuration / 60.0));
                }
            }

            if (PvPController.Config.EnableWeaponSelfBuffs)
            {
                if (weapon.GetSelfBuffInfo.BuffId != 0)
                {
                    sb.AppendLine("  Inflicts {0} to self for {1}s."
                                  .SFormat(Lang.GetBuffName(weapon.GetSelfBuffInfo.BuffId), weapon.GetSelfBuffInfo.BuffDuration / 60.0));
                }
            }

            if (projectile.type > 0)
            {
                int shoot = projectile.type;
                sb.AppendLine("  Shoots " + Lang.GetProjectileName(shoot));

                if (PvPController.Config.EnableProjectileDebuffs)
                {
                    if (projectile.GetDebuffInfo().BuffId != 0)
                    {
                        sb.AppendLine("    Inflicts {0} for {1}s."
                                      .SFormat(Lang.GetBuffName(projectile.GetDebuffInfo().BuffId), projectile.GetDebuffInfo().BuffDuration / 60.0));
                    }
                }

                if (PvPController.Config.EnableProjectileSelfBuffs)
                {
                    if (projectile.GetSelfBuffInfo().BuffId != 0)
                    {
                        sb.AppendLine("    Inflicts {0} to self for {1}s."
                                      .SFormat(Lang.GetBuffName(projectile.GetSelfBuffInfo().BuffId), projectile.GetSelfBuffInfo().BuffDuration / 60.0));
                    }
                }
            }

            for (int x = 0; x < Player.maxBuffs; x++)
            {
                int buffType     = player.TPlayer.buffType[x];
                var debuffInfo   = Database.GetBuffInfo(DbConsts.BuffTable, x, true);
                var selfBuffInfo = Database.GetBuffInfo(DbConsts.BuffTable, x, false);

                if (PvPController.Config.EnableBuffDebuff)
                {
                    if (debuffInfo.BuffId != 0)
                    {
                        sb.AppendLine("Buff {0} applies {1} ({2}s) to weapons."
                                      .SFormat(Lang.GetBuffName(buffType), Lang.GetBuffName(debuffInfo.BuffId), debuffInfo.BuffDuration / 60.0).SeparateToLines());
                    }
                }

                if (PvPController.Config.EnableBuffSelfBuff)
                {
                    if (selfBuffInfo.BuffId != 0)
                    {
                        sb.AppendLine("Buff {0} applies {1} to self for {2}s on attack."
                                      .SFormat(Lang.GetBuffName(buffType), Lang.GetBuffName(selfBuffInfo.BuffId), selfBuffInfo.BuffDuration / 60.0).SeparateToLines());
                    }
                }
            }

            if (PvPController.Config.EnableKnockback)
            {
                sb.AppendLine("Knockback: " + player.GetPlayerItem.GetKnockback(player));
            }

            if (PvPController.Config.EnableCriticals)
            {
                if (player.GetCrit(weapon) > 0)
                {
                    sb.AppendLine("Critical: " + player.GetCrit(weapon) + "%");
                }
            }

            sb.AppendLine("Defense: " + player.GetPlayerDefense());
            sb.AppendLine(MiscUtils.LineBreaks(50));

            player.SendData(PacketTypes.Status, sb.ToString());
        }
Пример #12
0
 public PlayerHurtArgs(GetDataEventArgs args, PvPPlayer attacker, PvPPlayer target, PvPItem weapon, PvPProjectile projectile,
                       PlayerDeathReason playerHitReason, int inflictedDamage, int damageReceived, int knockback)
 {
     this.args            = args;
     this.attacker        = attacker;
     this.target          = target;
     this.weapon          = weapon;
     this.projectile      = projectile;
     this.playerHitReason = playerHitReason;
     this.inflictedDamage = inflictedDamage;
     this.damageReceived  = damageReceived;
     this.knockback       = knockback;
 }
Пример #13
0
        private void GetData(GetDataEventArgs args)
        {
            MemoryStream data     = new MemoryStream(args.Msg.readBuffer, args.Index, args.Length);
            PvPPlayer    attacker = pvpers[args.Msg.whoAmI];

            if (attacker == null || !attacker.TPlayer.active || !attacker.ConnectionAlive)
            {
                return;
            }
            if (!attacker.TPlayer.hostile)
            {
                return;
            }

            switch (args.MsgID)
            {
            case PacketTypes.PlayerHurtV2:
                PvPPlayer         target          = pvpers[data.ReadByte()];
                PlayerDeathReason playerHitReason = PlayerDeathReason.FromReader(new BinaryReader(data));
                if (target == null || !target.ConnectionAlive || !target.Active)
                {
                    return;
                }
                if (playerHitReason.SourcePlayerIndex == -1)
                {
                    target.lastHitBy = null;
                    return;
                }

                PvPProjectile projectile = playerHitReason.SourceProjectileIndex == -1 ? null : projectiles[playerHitReason.SourceProjectileIndex];
                PvPItem       weapon     = projectile == null?attacker.GetPlayerItem() : projectile.itemOriginated;

                int inflictedDamage = PvPController.config.enableDamageChanges ? target.GetDamageDealt(attacker, weapon, projectile) : data.ReadByte();
                int damageReceived  = target.GetDamageReceived(inflictedDamage);
                data.ReadByte(); data.ReadByte();
                int knockback = data.ReadByte() - 1;

                target.lastHitBy         = attacker;
                target.lastHitWeapon     = weapon;
                target.lastHitProjectile = projectile;

                DataHandler.OnPlayerHurtted(args, attacker, target, weapon, projectile, playerHitReason,
                                            inflictedDamage, damageReceived, knockback);

                break;

            case PacketTypes.TogglePvp:
                DataHandler.OnPvPToggled(attacker);
                break;

            case PacketTypes.PlayerSlot:
                data.ReadByte();
                int slot = data.ReadByte();
                DataHandler.OnPlayerSlotUpdated(attacker, slot);
                break;

            case PacketTypes.PlayerDeathV2:
                DataHandler.OnPlayerDead(attacker);
                break;

            case PacketTypes.ProjectileDestroy:
                DataHandler.OnProjectileDestroyed(data);
                break;

            case PacketTypes.PlayerUpdate:
                DataHandler.OnPlayerUpdated(data, attacker);
                break;
            }
        }
Пример #14
0
        /// <summary>
        /// Gets the damage of a weapon based off its prefix.
        /// </summary>
        public static int GetPrefixDamage(PvPItem weapon)
        {
            int prefix = weapon.prefix;

            float damage = 1f;

            if (prefix == 3)
            {
                damage = 1.05f;
            }
            else if (prefix == 4)
            {
                damage = 1.1f;
            }
            else if (prefix == 5)
            {
                damage = 1.15f;
            }
            else if (prefix == 6)
            {
                damage = 1.1f;
            }
            else if (prefix == 81)
            {
                damage = 1.15f;
            }
            else if (prefix == 8)
            {
                damage = 0.85f;
            }
            else if (prefix == 10)
            {
                damage = 0.85f;
            }
            else if (prefix == 12)
            {
                damage = 1.05f;
            }
            else if (prefix == 13)
            {
                damage = 0.9f;
            }
            else if (prefix == 16)
            {
                damage = 1.1f;
            }
            else if (prefix == 20)
            {
                damage = 1.1f;
            }
            else if (prefix == 21)
            {
                damage = 1.1f;
            }
            else if (prefix == 82)
            {
                damage = 1.15f;
            }
            else if (prefix == 22)
            {
                damage = 0.85f;
            }
            else if (prefix == 25)
            {
                damage = 1.15f;
            }
            else if (prefix == 58)
            {
                damage = 0.85f;
            }
            else if (prefix == 26)
            {
                damage = 1.1f;
            }
            else if (prefix == 28)
            {
                damage = 1.15f;
            }
            else if (prefix == 83)
            {
                damage = 1.15f;
            }
            else if (prefix == 30)
            {
                damage = 0.9f;
            }
            else if (prefix == 31)
            {
                damage = 0.9f;
            }
            else if (prefix == 32)
            {
                damage = 1.1f;
            }
            else if (prefix == 34)
            {
                damage = 1.1f;
            }
            else if (prefix == 35)
            {
                damage = 1.15f;
            }
            else if (prefix == 52)
            {
                damage = 0.9f;
            }
            else if (prefix == 37)
            {
                damage = 1.1f;
            }
            else if (prefix == 53)
            {
                damage = 1.1f;
            }
            else if (prefix == 55)
            {
                damage = 1.05f;
            }
            else if (prefix == 59)
            {
                damage = 1.15f;
            }
            else if (prefix == 60)
            {
                damage = 1.15f;
            }
            else if (prefix == 39)
            {
                damage = 0.7f;
            }
            else if (prefix == 40)
            {
                damage = 0.85f;
            }
            else if (prefix == 41)
            {
                damage = 0.9f;
            }
            else if (prefix == 57)
            {
                damage = 1.18f;
            }
            else if (prefix == 43)
            {
                damage = 1.1f;
            }
            else if (prefix == 46)
            {
                damage = 1.07f;
            }
            else if (prefix == 50)
            {
                damage = 0.8f;
            }
            else if (prefix == 51)
            {
                damage = 1.05f;
            }

            return((int)Math.Round(Database.GetData <int>(DbConsts.ItemTable, weapon.netID, DbConsts.Damage) * (double)damage));
        }
Пример #15
0
        public static int GetPrefixDamage(PvPItem weapon)
        {
            int prefix = weapon.prefix;

            float damage = 1f;

            if (prefix == 3)
            {
                damage = 1.05f;
            }
            else if (prefix == 4)
            {
                damage = 1.1f;
            }
            else if (prefix == 5)
            {
                damage = 1.15f;
            }
            else if (prefix == 6)
            {
                damage = 1.1f;
            }
            else if (prefix == 81)
            {
                damage = 1.15f;
            }
            else if (prefix == 8)
            {
                damage = 0.85f;
            }
            else if (prefix == 10)
            {
                damage = 0.85f;
            }
            else if (prefix == 12)
            {
                damage = 1.05f;
            }
            else if (prefix == 13)
            {
                damage = 0.9f;
            }
            else if (prefix == 16)
            {
                damage = 1.1f;
            }
            else if (prefix == 20)
            {
                damage = 1.1f;
            }
            else if (prefix == 21)
            {
                damage = 1.1f;
            }
            else if (prefix == 82)
            {
                damage = 1.15f;
            }
            else if (prefix == 22)
            {
                damage = 0.85f;
            }
            else if (prefix == 25)
            {
                damage = 1.15f;
            }
            else if (prefix == 58)
            {
                damage = 0.85f;
            }
            else if (prefix == 26)
            {
                damage = 1.1f;
            }
            else if (prefix == 28)
            {
                damage = 1.15f;
            }
            else if (prefix == 83)
            {
                damage = 1.15f;
            }
            else if (prefix == 30)
            {
                damage = 0.9f;
            }
            else if (prefix == 31)
            {
                damage = 0.9f;
            }
            else if (prefix == 32)
            {
                damage = 1.1f;
            }
            else if (prefix == 34)
            {
                damage = 1.1f;
            }
            else if (prefix == 35)
            {
                damage = 1.15f;
            }
            else if (prefix == 52)
            {
                damage = 0.9f;
            }
            else if (prefix == 37)
            {
                damage = 1.1f;
            }
            else if (prefix == 53)
            {
                damage = 1.1f;
            }
            else if (prefix == 55)
            {
                damage = 1.05f;
            }
            else if (prefix == 59)
            {
                damage = 1.15f;
            }
            else if (prefix == 60)
            {
                damage = 1.15f;
            }
            else if (prefix == 39)
            {
                damage = 0.7f;
            }
            else if (prefix == 40)
            {
                damage = 0.85f;
            }
            else if (prefix == 41)
            {
                damage = 0.9f;
            }
            else if (prefix == 57)
            {
                damage = 1.18f;
            }
            else if (prefix == 43)
            {
                damage = 1.1f;
            }
            else if (prefix == 46)
            {
                damage = 1.07f;
            }
            else if (prefix == 50)
            {
                damage = 0.8f;
            }
            else if (prefix == 51)
            {
                damage = 1.05f;
            }

            return((int)Math.Round(PvPController.config.itemInfo[weapon.netID].damage * (double)damage));
        }
Пример #16
0
        /// <summary>
        /// Generates a death message for a person based off the weapon and type of death.
        /// </summary>
        /// <param Name="attacker">The person inflicting the hit.</param>
        /// <param Name="deadplayer">The target receiving the death message.</param>
        /// <param Name="weapon">The weapon used to hit the target.</param>
        /// <param Name="type">1 for normal hits, 2 for reflection hits such as thorns and turtle.</param>
        /// <returns>A string of the death message.</returns>
        public static string GetPvPDeathMessage(PvPPlayer attacker, PvPPlayer deadplayer, PvPItem weapon, int type = 1)
        {
            Random random       = new Random();
            string deathmessage = "";

            if (type == 1)
            {
                deathmessage = PvPController.Config.NormalDeathMessages[random.Next(PvPController.Config.NormalDeathMessages.Count)];
            }
            else if (type == 2)
            {
                deathmessage = PvPController.Config.ReflectedDeathMessages[random.Next(PvPController.Config.ReflectedDeathMessages.Count)];
            }

            string tag = PvPController.Config.DeathItemTag;

            if (PvPController.Config.DeathItemTag == "weapon" && type == 1)
            {
                tag = weapon.netID != 0 ? "[i/p{0}:{1}] ".SFormat(weapon.prefix, weapon.netID) : "";
            }
            else if (PvPController.Config.DeathItemTag == "weapon" && type == 2)
            {
                tag = "[i:1150] ";
            }

            return(tag + deadplayer.Name + deathmessage + attacker.Name + "'s " + weapon.Name + ".");
        }
Пример #17
0
 public static void OnPlayerHurtted(GetDataEventArgs args, PvPPlayer attacker, PvPPlayer target, PvPItem weapon, PvPProjectile projectile,
                                    PlayerDeathReason playerHitReason, int inflictedDamage, int damageReceived, int knockback)
 {
     if (PlayerHurtted != null)
     {
         PlayerHurtted(typeof(DataHandler), new PlayerHurtArgs(args, attacker, target, weapon, projectile, playerHitReason, inflictedDamage, damageReceived, knockback));
     }
 }