void Start() { PuzzletManager.RegisterReceiver(this); PuzzletConnection.StartScanning(); musicSpeed = 4; lowNotes = true; mediumNotes = true; highNotes = true; }
void Awake() { //make it a singleton if (instance != null) { Destroy(gameObject); return; } instance = this; InterpretBlocks(); }
void Start() { PuzzletManager.RegisterReceiver(this); }