public void PlayLevel() { initialCanvas.SetActive(false); gameCanvas.SetActive(true); mobileCanvas.SetActive(true); uiCamera.transform.gameObject.SetActive(false); gameCamera.transform.gameObject.SetActive(true); gameController.GetComponent <Invector.vGameController>().enabled = true; PuzzleTimer.StartTimer(); }
void Start() { instance = this; }
void Start() { Player = GameObject.Find("Player"); mPlayerStatusScript = Player.GetComponent <PlayerStatusScript>(); mExamineScript = GameObject.Find("ExaminePlane(D)").GetComponent <ExamineScript>(); mPuzzleTimer = GameObject.Find("DollPuzzle").GetComponent <PuzzleTimer>(); mPlayerController = Player.GetComponent <PlayerController>(); mDefaultRegion[0] = Region; mDefaultRegion[1] = Region2; mDefaultRegion[2] = Region3; mDefaultRegion[3] = Region4; mDefaultRegion[4] = Region5; mDefaultRegion[5] = Region6; mDefaultRegion[6] = Region7; mDefaultRegion[7] = Region8; mDefaultRegion[8] = Region9; mDefaultRegion[9] = Region10; mDefaultRegion[10] = Region11; mDefaultPosition[0] = GameObject.Find("Cube 1").transform.position; mDefaultPosition[1] = GameObject.Find("Cube 2").transform.position; mDefaultPosition[2] = GameObject.Find("Cube 3").transform.position; mDefaultPosition[3] = GameObject.Find("Cube 4").transform.position; mDefaultPosition[4] = GameObject.Find("Cube 5").transform.position; mDefaultPosition[5] = GameObject.Find("Cube 6").transform.position; mDefaultPosition[6] = GameObject.Find("Cube 7").transform.position; mDefaultPosition[7] = GameObject.Find("Cube 8").transform.position; mDefaultPosition[8] = GameObject.Find("Cube 9").transform.position; mDefaultPosition[9] = GameObject.Find("Cube 10").transform.position; mDefaultPosition[10] = GameObject.Find("Cube 11").transform.position; mDefaultPosition[11] = GameObject.Find("Empty Tile").transform.position; mOriginalArray = new int[ROW, COL] { { -1, 7, 6, -1 }, { -1, 3, 10, -1 }, { 11, 4, 2, 0 }, { 1, 9, 5, 8 } }; mCurrentArray = new int[ROW, COL] { { -1, 7, 6, -1 }, { -1, 3, 10, -1 }, { 11, 4, 2, 0 }, { 1, 9, 5, 8 } }; mActualArray = new int[ROW - 2, COL] { { -1, 10, 11, -1 }, { -1, 8, 9, -1 } }; mActualArray2 = new int[ROW - 2, COL] { { -1, 10, 11, -1 }, { -1, 9, 8, -1 } }; mActualArray3 = new int[ROW - 2, COL] { { -1, 11, 10, -1 }, { -1, 8, 9, -1 } }; mActualArray4 = new int[ROW - 2, COL] { { -1, 11, 10, -1 }, { -1, 9, 8, -1 } }; InputManager.TouchDownEvent += OnTouchDown; InputManager.TouchUpEvent += OnTouchUp; }