Пример #1
0
        public void puzzleContainer_addFacility_using_non_generic_method_and_valid_facility_should_behave_as_expected()
        {
            var container = new PuzzleContainer();

            var facility = new MyFacility();
            container.AddFacility( facility );
        }
Пример #2
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    public void RemoveElement(PuzzleElement element)
    {
        PuzzleContainer container      = puzzle.GetElementContainer(element);
        ContainerFront  containerFront = null;

        foreach (ContainerFront current in nodes)
        {
            if (current.container == container)
            {
                containerFront = current;
            }
        }
        foreach (ContainerFront current in edges)
        {
            if (current.container == container)
            {
                containerFront = current;
            }
        }
        if (containerFront == null)
        {
            return;
        }

        containerFront.SetElement(null);
    }
Пример #3
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        public void puzzleContainer_getService_using_non_registered_type_should_return_null()
        {
            var container = new PuzzleContainer();
            var actual    = container.GetService(typeof(Object));

            Assert.IsNull(actual);
        }
Пример #4
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        public void puzzleContainer_addFacility_using_non_generic_method_and_valid_facility_should_behave_as_expected()
        {
            var container = new PuzzleContainer();

            var facility = new MyFacility();

            container.AddFacility(facility);
        }
Пример #5
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        public void puzzleContainer_resolveAll_with_nothing_registered_should_return_empty_array()
        {
            var container = new PuzzleContainer();

            var actual = container.ResolveAll <Object>();

            Assert.AreEqual(0, actual.Count());
        }
Пример #6
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        public void puzzleContainer_isRegistered_using_non_registered_type_shuold_return_false()
        {
            var container = new PuzzleContainer();

            var actual = container.IsRegistered <int>();

            Assert.IsFalse(actual);
        }
Пример #7
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    private void SetState(PuzzleStateNode newState, bool animate)
    {
        PuzzleStateNode lastState = state;

        m_State = newState;

        stateChangeTime = Time.time;
        if (animate)
        {
            itemChangeTime = stateChangeTime + itemDelay;
            doneTime       = stateChangeTime;
        }
        else
        {
            itemChangeTime = stateChangeTime;
            doneTime       = stateChangeTime;
        }

        bool itemChange = false;

        foreach (var element in puzzle.dynamicElements)
        {
            object oldVal = puzzle.GetElementValue(lastState.state, element);
            object newVal = puzzle.GetElementValue(newState.state, element);
            if (!newVal.Equals(oldVal))
            {
                PuzzleContainer container = puzzle.GetElementContainer(element);
                ContainerFront  front     = GetContainer(container);
                StartCoroutine(front.AnimateValue((bool)oldVal, (bool)newVal, animate));
                itemChange = true;
            }
        }
        if (itemChange && animate)
        {
            doneTime += itemAndEffectDuration;
        }

        bool movement = false;

        foreach (var item in puzzle.items)
        {
            PuzzleNode oldNode = puzzle.GetItemNode(lastState.state, item);
            PuzzleNode newNode = puzzle.GetItemNode(newState.state, item);
            if (newNode != oldNode)
            {
                movement = true;
            }
            ItemFront front = GetItem(item);
            // Animate regardless of whether old and new node are the same.
            // Movement of other items may cause static item to change offset.
            StartCoroutine(front.AnimateNode(oldNode, newNode, state, animate));
        }
        if (movement && animate)
        {
            itemChangeTime += moveDuration;
            doneTime       += moveDuration;
        }
    }
Пример #8
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        public void puzzleContainer_register_entry_should_report_entry_as_registered()
        {
            var container = new PuzzleContainer();

            container.Register(EntryBuilder.For <Object>());
            var actual = container.IsRegistered <Object>();

            Assert.IsTrue(actual);
        }
Пример #9
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        public void puzzleContainer_addFacility_using_non_generic_method_and_valid_facility_should_initialize_the_new_facility()
        {
            var container = new PuzzleContainer();

            var facility = new MyFacility();

            container.AddFacility(facility);

            Assert.IsTrue(facility.InitializeCalled);
        }
Пример #10
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        public void puzzleContainer_addFacility_using_generic_method_and_valid_facility_should_behave_as_expected()
        {
            var container = new PuzzleContainer();
            container.AddFacility<MyFacility>();
            var facility = container.GetFacilities()
                .OfType<MyFacility>()
                .SingleOrDefault();

            Assert.IsNotNull( facility );
        }
Пример #11
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        public void puzzleContainer_addFacility_using_generic_method_and_valid_facility_should_initialize_the_new_facility()
        {
            var container = new PuzzleContainer();
            container.AddFacility<MyFacility>();
            var facility = container.GetFacilities()
                .OfType<MyFacility>()
                .Single();

            Assert.IsTrue( facility.InitializeCalled );
        }
Пример #12
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        public void puzzleContainer_register_entry_using_instance_should_resolve_the_given_instance_using_getService_as_singleton()
        {
            var container = new PuzzleContainer();

            container.Register(EntryBuilder.For <Object>().UsingInstance(new Object()));
            var expected = container.GetService(typeof(Object));
            var actual   = container.GetService(typeof(Object));

            Assert.AreEqual(expected, actual);
        }
Пример #13
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        public void puzzleContainer_register_entry_as_transient_should_resolve_instances_as_transient()
        {
            var container = new PuzzleContainer();

            container.Register(EntryBuilder.For <Object>().WithLifestyle(Lifestyle.Transient));
            var i1 = container.Resolve <Object>();
            var i2 = container.Resolve <Object>();

            Assert.AreNotEqual(i1, i2);
        }
Пример #14
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        public void puzzleContainer_addFacility_using_generic_method_and_valid_facility_should_behave_as_expected()
        {
            var container = new PuzzleContainer();

            container.AddFacility <MyFacility>();
            var facility = container.GetFacilities()
                           .OfType <MyFacility>()
                           .SingleOrDefault();

            Assert.IsNotNull(facility);
        }
Пример #15
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        public void puzzleContainer_register_entry_using_instance_should_resolve_the_given_instance()
        {
            var expected = new Object();

            var container = new PuzzleContainer();

            container.Register(EntryBuilder.For <Object>().UsingInstance(expected));
            var actual = container.Resolve <Object>();

            Assert.AreEqual(expected, actual);
        }
Пример #16
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        public void puzzleContainer_addFacility_using_generic_method_and_valid_facility_should_initialize_the_new_facility()
        {
            var container = new PuzzleContainer();

            container.AddFacility <MyFacility>();
            var facility = container.GetFacilities()
                           .OfType <MyFacility>()
                           .Single();

            Assert.IsTrue(facility.InitializeCalled);
        }
Пример #17
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    public override void Set(PuzzleFront puzzle, PuzzleContainer container)
    {
        base.Set(puzzle, container);
        PuzzleNode node = container as PuzzleNode;

        if (node != null)
        {
            node.setPosition += SetPoint;
            SetPoint(node.position);
        }
    }
Пример #18
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 public ContainerFront GetContainer(PuzzleContainer container)
 {
     if (container is PuzzleEdge)
     {
         return(GetEdge(container as PuzzleEdge));
     }
     else
     {
         return(GetNode(container as PuzzleNode));
     }
 }
Пример #19
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        public void PuzzleContainer_resolve_using_type_with_static_type_initializer_should_not_fail()
        {
            var container = new PuzzleContainer();

            container.Register(
                EntryBuilder.For <TypeWithStaticCtor>()
                );

            var actual = container.Resolve <TypeWithStaticCtor>();

            Assert.IsNotNull(actual);
        }
Пример #20
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        public void puzzleContainer_register_should_raise_componentRegistered_event_with_a_reference_to_the_registered_entry()
        {
            IContainerEntry expected = EntryBuilder.For <Object>();
            IContainerEntry actual   = null;

            var container = new PuzzleContainer();

            container.ComponentRegistered += (s, e) => actual = e.Entry;

            container.Register(expected);

            Assert.AreEqual(expected, actual);
        }
Пример #21
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        public void puzzleContainer_register_should_raise_componentRegistered_event()
        {
            var expected = 1;
            var actual   = 0;

            var container = new PuzzleContainer();

            container.ComponentRegistered += (s, e) => actual++;

            container.Register(EntryBuilder.For <Object>());

            Assert.AreEqual(expected, actual);
        }
Пример #22
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    public void UpdateReceiver(PuzzleReceiverElement receiver)
    {
        PuzzleContainer c = puzzle.puzzle.GetElementContainer(receiver);
        ContainerFront  containerFront = puzzle.GetContainer(c);

        if (containerFront == null)
        {
            return;
        }
        Vector3      end  = containerFront.GetElementPosition();
        LineRenderer line = m_Lines[receiver];

        UpdateReceiver(line, end, false);
    }
Пример #23
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        public void puzzleContainer_on_dispose_should_teardown_facilities()
        {
            MyFacility facility;

            using ( var container = new PuzzleContainer() )
            {
                container.AddFacility<MyFacility>();
                facility = container.GetFacilities()
                    .OfType<MyFacility>()
                    .Single();
            }

            Assert.IsTrue( facility.TeardownCalled );
        }
Пример #24
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        public void puzzleContainer_register_entries_using_valid_entry_should_resolve_the_given_entries()
        {
            var container = new PuzzleContainer();

            IContainerEntry e1 = EntryBuilder.For <ArgumentException>();
            IContainerEntry e2 = EntryBuilder.For <ArgumentNullException>();

            container.Register(new[] { e1, e2 });
            var obj1 = container.Resolve <ArgumentException>();
            var obj2 = container.Resolve <ArgumentNullException>();

            Assert.IsNotNull(obj1);
            Assert.IsNotNull(obj2);
        }
Пример #25
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        public void puzzleContainer_on_dispose_should_teardown_facilities()
        {
            MyFacility facility;

            using (var container = new PuzzleContainer())
            {
                container.AddFacility <MyFacility>();
                facility = container.GetFacilities()
                           .OfType <MyFacility>()
                           .Single();
            }

            Assert.IsTrue(facility.TeardownCalled);
        }
Пример #26
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        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding()
        {
            var entry = EntryBuilder.For <IFoo>()
                        .Forward <IBar>()
                        .ImplementedBy <TypeWithMultipleContracts>();

            var sut = new PuzzleContainer();

            sut.Register(entry);

            var actual = sut.IsRegistered <IBar>();

            Assert.IsTrue(actual);
        }
Пример #27
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        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding_with_instances()
        {
            var entry = EntryBuilder.For <IFoo>()
                        .Forward <IBar>()
                        .UsingInstance(new TypeWithMultipleContracts());

            var sut = new PuzzleContainer();

            sut.Register(entry);

            var iBar = sut.Resolve <IBar>();
            var iFoo = sut.Resolve <IFoo>();

            Assert.AreEqual(iBar, iFoo);
        }
Пример #28
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        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding_in_singleton_types()
        {
            var entry = EntryBuilder.For <IFoo>()
                        .Forward <IBar>()
                        .ImplementedBy <TypeWithMultipleContracts>();

            var sut = new PuzzleContainer();

            sut.Register(entry);

            var iBar = sut.Resolve <IBar>();
            var iFoo = sut.Resolve <IFoo>();

            Assert.AreEqual(iBar, iFoo);
        }
        public void when_registering_POCO_message_handler_facility_should_correctly_subscribe_messages()
        {
            var container = new PuzzleContainer();

            container.AddFacility <SubscribeToMessageFacility>();
            container.Register(EntryBuilder.For <IMessageBroker>().UsingInstance(new MessageBroker(new NullDispatcher())));

            container.Register(EntryBuilder.For <IHandleMessage <AMessage> >().ImplementedBy <AMessageHandler>());

            var broker  = container.Resolve <IMessageBroker>();
            var handler = (AMessageHandler)container.Resolve <IHandleMessage <AMessage> >();

            broker.Dispatch(this, new AMessage());

            Assert.IsTrue(handler.Invoked);
        }
Пример #30
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        public void PuzzleContainer_at_dispose_should_dispose_singleton_references()
        {
            var entry = EntryBuilder.For <IFoo>()
                        .ImplementedBy <DisposableFoo>()
                        .WithLifestyle(Lifestyle.Singleton);

            var sut = new PuzzleContainer();

            sut.Register(entry);

            var iFoo = (DisposableFoo)sut.Resolve <IFoo>();

            sut.Dispose();

            Assert.IsTrue(iFoo.Disposed);
        }
Пример #31
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        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding_with_factory_method()
        {
            var entry = EntryBuilder.For <IFoo>()
                        .Forward <IBar>()
                        .UsingFactory(() => new TypeWithMultipleContracts())
                        .WithLifestyle(Lifestyle.Singleton);

            var sut = new PuzzleContainer();

            sut.Register(entry);

            var iBar = sut.Resolve <IBar>();
            var iFoo = sut.Resolve <IFoo>();

            Assert.AreEqual(iBar, iFoo);
        }
Пример #32
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    public void Reset()
    {
        undoStack.Clear();
        m_State = puzzle.startNode;

        foreach (var element in puzzle.dynamicElements)
        {
            PuzzleContainer container = puzzle.GetElementContainer(element);
            ContainerFront  front     = GetContainer(container);
            front.SetElement(element);
        }

        foreach (var item in puzzle.items)
        {
            PuzzleNode newNode = item.defaultNode;
            ItemFront  front   = GetItem(item);
            front.SetNodePos(newNode, state);
        }
    }
Пример #33
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        public void puzzleContainer_resolveAll_non_generic_should_behave_as_expected()
        {
            var obj1 = new Object();
            var obj2 = new Object();

            var container = new PuzzleContainer();

            container.Register(
                EntryBuilder.For <Object>().UsingInstance(obj1)
                );

            container.Register(
                EntryBuilder.For <Object>().UsingInstance(obj2)
                );

            IEnumerable <Object> actual = container.ResolveAll(typeof(Object));

            Assert.IsTrue(actual.Contains(obj1));
            Assert.IsTrue(actual.Contains(obj2));
        }
Пример #34
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        public void PuzzleContainer_Resolve_using_overridable_types_should_resolve_overrider_and_not_overridden()
        {
            var obj1 = new Object();
            var obj2 = new Object();

            var sut = new PuzzleContainer();

            sut.Register(
                EntryBuilder.For <Object>()
                .UsingInstance(obj1)
                .Overridable()
                );

            sut.Register(
                EntryBuilder.For <Object>().UsingInstance(obj2)
                );

            var actual = sut.Resolve <Object>();

            Assert.AreEqual(obj2, actual);
        }
Пример #35
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        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding_in_singleton_types()
        {
            var entry = EntryBuilder.For<IFoo>()
                .Forward<IBar>()
                .ImplementedBy<TypeWithMultipleContracts>();

            var sut = new PuzzleContainer();
            sut.Register( entry );

            var iBar = sut.Resolve<IBar>();
            var iFoo = sut.Resolve<IFoo>();

            Assert.AreEqual( iBar, iFoo );
        }
Пример #36
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 public void puzzleContainer_resolve_using_non_registered_type_should_raise_ArgumentException()
 {
     var container = new PuzzleContainer();
     container.Resolve<Object>();
 }
Пример #37
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        public void puzzleContainer_register_entry_using_instance_should_resolve_the_given_instance()
        {
            var expected = new Object();

            var container = new PuzzleContainer();

            container.Register( EntryBuilder.For<Object>().UsingInstance( expected ) );
            var actual = container.Resolve<Object>();

            Assert.AreEqual( expected, actual );
        }
Пример #38
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 public void puzzleContainer_addFacility_using_null_reference_should_raise_ArgumentNullException()
 {
     var container = new PuzzleContainer();
     container.AddFacility( null );
 }
Пример #39
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        public void puzzleContainer_addFacility_using_non_generic_method_and_valid_facility_should_initialize_the_new_facility()
        {
            var container = new PuzzleContainer();

            var facility = new MyFacility();
            container.AddFacility( facility );

            Assert.IsTrue( facility.InitializeCalled );
        }
Пример #40
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        public void puzzleContainer_resolveAll_with_nothing_registered_should_return_empty_array()
        {
            var container = new PuzzleContainer();

            var actual = container.ResolveAll<Object>();

            Assert.AreEqual( 0, actual.Count() );
        }
Пример #41
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        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding_with_factory_method()
        {
            var entry = EntryBuilder.For<IFoo>()
                .Forward<IBar>()
                .UsingFactory( () => new TypeWithMultipleContracts() )
                .WithLifestyle( Lifestyle.Singleton );

            var sut = new PuzzleContainer();
            sut.Register( entry );

            var iBar = sut.Resolve<IBar>();
            var iFoo = sut.Resolve<IFoo>();

            Assert.AreEqual( iBar, iFoo );
        }
Пример #42
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        public void puzzleContainer_isRegistered_using_non_registered_type_shuold_return_false()
        {
            var container = new PuzzleContainer();

            var actual = container.IsRegistered<Int32>();

            Assert.IsFalse( actual );
        }
Пример #43
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        public void puzzleContainer_resolveAll_non_generic_should_behave_as_expected()
        {
            var obj1 = new Object();
            var obj2 = new Object();

            var container = new PuzzleContainer();
            container.Register(
                EntryBuilder.For<Object>().UsingInstance( obj1 )
            );

            container.Register(
                EntryBuilder.For<Object>().UsingInstance( obj2 )
            );

            IEnumerable<Object> actual = container.ResolveAll( typeof( Object ) );

            Assert.IsTrue( actual.Contains( obj1 ) );
            Assert.IsTrue( actual.Contains( obj2 ) );
        }
Пример #44
0
        public void puzzleContainer_register_should_raise_componentRegistered_event_with_a_reference_to_the_registered_entry()
        {
            IContainerEntry expected = EntryBuilder.For<Object>();
            IContainerEntry actual = null;

            var container = new PuzzleContainer();
            container.ComponentRegistered += ( s, e ) => actual = e.Entry;

            container.Register( expected );

            Assert.AreEqual( expected, actual );
        }
Пример #45
0
        public void puzzleContainer_register_should_raise_componentRegistered_event()
        {
            var expected = 1;
            var actual = 0;

            var container = new PuzzleContainer();
            container.ComponentRegistered += ( s, e ) => actual++;

            container.Register( EntryBuilder.For<Object>() );

            Assert.AreEqual( expected, actual );
        }
Пример #46
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        public void puzzleContainer_getService_using_non_registered_type_should_return_null()
        {
            var container = new PuzzleContainer();
            var actual = container.GetService( typeof( Object ) );

            Assert.IsNull( actual );
        }
Пример #47
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        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding_with_instances()
        {
            var entry = EntryBuilder.For<IFoo>()
                .Forward<IBar>()
                .UsingInstance( new TypeWithMultipleContracts() );

            var sut = new PuzzleContainer();
            sut.Register( entry );

            var iBar = sut.Resolve<IBar>();
            var iFoo = sut.Resolve<IFoo>();

            Assert.AreEqual( iBar, iFoo );
        }
Пример #48
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        public void PuzzleContainer_resolve_using_type_with_static_type_initializer_should_not_fail()
        {
            var container = new PuzzleContainer();
            container.Register(
                EntryBuilder.For<TypeWithStaticCtor>()
            );

            var actual = container.Resolve<TypeWithStaticCtor>();

            Assert.IsNotNull( actual );
        }
Пример #49
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        public void puzzleContainer_register_entry_as_transient_should_resolve_instances_as_transient()
        {
            var container = new PuzzleContainer();

            container.Register( EntryBuilder.For<Object>().WithLifestyle( Lifestyle.Transient ) );
            var i1 = container.Resolve<Object>();
            var i2 = container.Resolve<Object>();

            Assert.AreNotEqual( i1, i2 );
        }
Пример #50
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        public void puzzleContainer_should_resolve_type_with_dependency_on_array_of_registered_types()
        {
            var obj1 = new Object();
            var obj2 = new Object();

            var sut = new PuzzleContainer();

            sut.Register(
                EntryBuilder.For<Object>().UsingInstance( obj1 )
            );

            sut.Register(
                EntryBuilder.For<Object>().UsingInstance( obj2 )
            );

            sut.Register(
                EntryBuilder.For<TypeWithArrayDependency>()
            );

            var actual = sut.Resolve<TypeWithArrayDependency>();

            Assert.IsTrue( actual.IsResolved );
        }
Пример #51
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        public void PuzzleContainer_at_dispose_should_dispose_singleton_references()
        {
            var entry = EntryBuilder.For<IFoo>()
                .ImplementedBy<DisposableFoo>()
                .WithLifestyle(Lifestyle.Singleton);

            var sut = new PuzzleContainer();
            sut.Register(entry);

            var iFoo = (DisposableFoo)sut.Resolve<IFoo>();

            sut.Dispose();

            Assert.IsTrue(iFoo.Disposed);
        }
Пример #52
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        public void puzzleContainer_register_entry_with_factory_as_singleton_should_call_factory_once()
        {
            var expected = 1;
            var actual = 0;
            var container = new PuzzleContainer();

            container.Register
            (
                EntryBuilder.For<Object>()
                    .UsingFactory( () =>
                    {
                        actual++;
                        return new Object();
                    } )
            );

            container.Resolve<Object>();
            container.Resolve<Object>();

            Assert.AreEqual( expected, actual );
        }
Пример #53
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        public void puzzleContainer_register_entry_should_report_entry_as_registered()
        {
            var container = new PuzzleContainer();

            container.Register( EntryBuilder.For<Object>() );
            var actual = container.IsRegistered<Object>();

            Assert.IsTrue( actual );
        }
Пример #54
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        public void PuzzleContainer_Resolve_using_overridable_types_should_resolve_even_all_are_marked_as_overridable()
        {
            var obj1 = new Object();
            var obj2 = new Object();

            var sut = new PuzzleContainer();

            sut.Register(
                EntryBuilder.For<Object>()
                    .UsingInstance( obj1 )
                    .Overridable()
            );

            sut.Register(
                EntryBuilder.For<Object>()
                    .UsingInstance( obj2 )
                    .Overridable()
            );

            var actual = sut.Resolve<Object>();

            Assert.AreEqual( obj1, actual );
        }
Пример #55
0
 public void puzzleContainer_register_entry_using_valid_entry_should_not_fail()
 {
     var container = new PuzzleContainer();
     container.Register( EntryBuilder.For<String>() );
 }
Пример #56
0
        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding()
        {
            var entry = EntryBuilder.For<IFoo>()
                .Forward<IBar>()
                .ImplementedBy<TypeWithMultipleContracts>();

            var sut = new PuzzleContainer();
            sut.Register( entry );

            var actual = sut.IsRegistered<IBar>();

            Assert.IsTrue( actual );
        }
Пример #57
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        public void puzzleContainer_register_entries_using_valid_entry_should_resolve_the_given_entries()
        {
            var container = new PuzzleContainer();

            IContainerEntry e1 = EntryBuilder.For<ArgumentException>();
            IContainerEntry e2 = EntryBuilder.For<ArgumentNullException>();

            container.Register( new[] { e1, e2 } );
            var obj1 = container.Resolve<ArgumentException>();
            var obj2 = container.Resolve<ArgumentNullException>();

            Assert.IsNotNull( obj1 );
            Assert.IsNotNull( obj2 );
        }
Пример #58
0
        public void PuzzleContainer_entryBuilder_should_support_contract_forwarding_in_transient_types()
        {
            var entry = EntryBuilder.For<IFoo>()
                .Forward<IBar>()
                .ImplementedBy<TypeWithMultipleContracts>()
                .WithLifestyle( Lifestyle.Transient );

            var sut = new PuzzleContainer();
            sut.Register( entry );

            var iBar = sut.Resolve<IBar>();
            var iFoo = sut.Resolve<IFoo>();

            Assert.IsNotNull( iBar );
            Assert.IsNotNull( iFoo );

            Assert.AreNotEqual(iBar, iFoo);

            Assert.IsTrue( iBar.GetType().Is<TypeWithMultipleContracts>() );
            Assert.IsTrue( iFoo.GetType().Is<TypeWithMultipleContracts>() );
        }
Пример #59
0
        public void puzzleContainer_register_entry_with_factory_as_transient_should_resolve_instances_as_transient()
        {
            var expected = 2;
            var actual = 0;
            var container = new PuzzleContainer();

            container.Register
            (
                EntryBuilder.For<Object>()
                    .UsingFactory( () =>
                    {
                        actual++;
                        return new Object();
                    } )
                    .WithLifestyle( Lifestyle.Transient )
            );

            container.Resolve<Object>();
            container.Resolve<Object>();

            Assert.AreEqual( expected, actual );
        }
Пример #60
0
        public void puzzleContainer_register_entry_using_instance_should_resolve_the_given_instance_using_getService_as_singleton()
        {
            var container = new PuzzleContainer();

            container.Register( EntryBuilder.For<Object>().UsingInstance( new Object() ) );
            var expected = container.GetService( typeof( Object ) );
            var actual = container.GetService( typeof( Object ) );

            Assert.AreEqual( expected, actual );
        }