Пример #1
0
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.tag == "SpacePad")
     {
         pui.SetInteract(0);
     }
     if (col.gameObject.tag == "SpacePad2")
     {
         pui.SetInteract(1);
     }
     if (col.gameObject.tag == "ShipCMD")
     {
         pui.SetInteract(2);
     }
     if (col.gameObject.tag == "P1T1")
     {
         pui.SetInteract(3);
     }
     if (col.gameObject.tag == "P1T2")
     {
         pui.SetInteract(4);
     }
     if (col.gameObject.tag == "P1T3")
     {
         pui.SetInteract(5);
     }
     if (col.gameObject.tag == "Planet1")
     {
         pui.SetInteract(6);
     }
     if (col.gameObject.tag == "Planet2")
     {
         pui.SetInteract(7);
     }
     if (col.gameObject.tag == "P2R")
     {
         p2s.counter = 1;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2L")
     {
         p2s.counter = 2;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2U")
     {
         p2s.counter = 3;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2B")
     {
         p2s.counter = 4;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2B")
     {
         p2s.counter = 4;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2Beam")
     {
         p2s.BeamSet();
     }
 }
Пример #2
0
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.tag == "Death")
     {
         pui.ShowDeath();
     }
     if (col.gameObject.tag == "SpacePad")
     {
         pui.SetInteract(0);
     }
     if (col.gameObject.tag == "SpacePad2")
     {
         pui.SetInteract(1);
     }
     if (col.gameObject.tag == "ShipCMD")
     {
         pui.SetInteract(2);
     }
     if (col.gameObject.tag == "P1T1")
     {
         pui.SetInteract(3);
     }
     if (col.gameObject.tag == "P1T2")
     {
         pui.SetInteract(4);
     }
     if (col.gameObject.tag == "P1T3")
     {
         pui.SetInteract(5);
     }
     if (col.gameObject.tag == "Planet1")
     {
         pui.SetInteract(6);
     }
     if (col.gameObject.tag == "Planet2")
     {
         pui.SetInteract(7);
     }
     if (col.gameObject.tag == "P2R")
     {
         p2s.counter = 1;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2L")
     {
         p2s.counter = 2;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2U")
     {
         p2s.counter = 3;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2B")
     {
         p2s.counter = 4;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2B")
     {
         p2s.counter = 4;
         p2s.moving  = true;
     }
     if (col.gameObject.tag == "P2Beam")
     {
         p2s.BeamSet();
     }
     if (col.gameObject.tag == "ToCave")
     {
         pui.SetInteract(8);
     }
     if (col.gameObject.tag == "FromCave")
     {
         pui.SetInteract(6);
     }
     if (col.gameObject.tag == "ToSea")
     {
         pui.SetInteract(7);
     }
     if (col.gameObject.tag == "FromSea")
     {
         pui.SetInteract(10);
     }
     if (col.gameObject.tag == "TrainToXr")
     {
         pui.SetInteract(11);
     }
     if (col.gameObject.tag == "Train2CAve")
     {
         pui.SetInteract(9);
     }
 }