// Bloco de funcoes referente a acao de empurrar objetos
    public void GrabObject(GameObject heldObject)
    {
        FMODUnity.RuntimeManager.PlayOneShot(voiceAylaShortActions, transform.position);
        currentObject            = heldObject;
        currPushableObjectScript = currentObject.GetComponent <PushableObject>();

        currPushableObjectScript.Grab(grabPosition);
    }