Пример #1
0
    public override void OnUpdate()
    {
        foreach (PowerupData powerup in powerups)
        {
            if (powerup.item.IsJustPressed())
            {
                if (selected == powerup)
                {
                    if (PlayerData.Instance.Coins >= powerup.price && powerup.GetCount() < 9)
                    {
                        powerup.Buy();
                        PlayerData.Instance.Coins -= powerup.price;
                        PlayerData.Instance.Save();
                        UpdateMessage();
                    }
                }
                else
                {
                    Select(powerup);
                }
                break;
            }
        }

        if (backButton.IsJustPressed() || Input.GetKeyDown(KeyCode.Escape))
        {
            CoinsCounter.Instance.AnimateOut();
            MenuManager.Instance.SetPage(MenuManager.Instance.shopPage);
        }
    }
Пример #2
0
 public override void OnUpdate()
 {
     if (musicItem.IsJustPressed())
     {
         musicCheckbox.enabled            = !musicCheckbox.enabled;
         PlayerData.Instance.option_music = musicCheckbox.enabled;
         MenuManager.Instance.GetComponent <AudioSource>().enabled = musicCheckbox.enabled;
     }
     else if (soundItem.IsJustPressed())
     {
         PlayerData.Instance.option_sound = !PlayerData.Instance.option_sound;
         soundCheckbox.enabled            = PlayerData.Instance.option_sound;
     }
     else if (accelerometerItem.enabled && accelerometerItem.IsJustPressed())
     {
         PlayerData.Instance.option_accelerometer = !PlayerData.Instance.option_accelerometer;
         accelerometerCheckbox.enabled            = PlayerData.Instance.option_accelerometer;
     }
     else if (statsItem.IsJustPressed())
     {
         ((StatsPage)MenuManager.Instance.statsPage).UpdateStats();
         MenuManager.Instance.SetPage(MenuManager.Instance.statsPage);
     }
     else if (backButton.IsJustPressed() || Input.GetKeyDown(KeyCode.Escape))
     {
         PlayerData.Instance.Save();
         MenuManager.Instance.SetPage(MenuManager.Instance.mainPage, true, false);
     }
 }
Пример #3
0
    public override void OnUpdate()
    {
        foreach (BabyInShop baby in babies)
        {
            if (baby.GetMenuItem().IsJustPressed())
            {
                if (currentBaby == baby)
                {
                    //Buy
                    if (currentBaby.GetBaby().IsUnlocked() && !currentBaby.GetBaby().IsBought() && PlayerData.Instance.Coins >= currentBaby.Price)
                    {
                        PlayerData.Instance.BuyBaby((int)currentBaby.GetBaby().baby, currentBaby.Price);
                        currentBaby.ShowPrice(false);
                        currentBaby.SetShadowed(false);
                        currentBaby.GetBaby().Idle();

                        currentBaby.message.enabled = true;
                        HiddenMessageText.enabled   = false;
                        SetMessage(null);
                    }
                }
                else
                {
                    Select(baby);
                }
            }
        }

        if (backButton.IsJustPressed() || Input.GetKeyDown(KeyCode.Escape))
        {
            CoinsCounter.Instance.AnimateOut();
            MenuManager.Instance.SetPage(MenuManager.Instance.shopPage);
        }
    }
Пример #4
0
 public override void OnUpdate()
 {
     if (backButton.IsJustPressed() || Input.GetKeyDown(KeyCode.Escape))
     {
         MenuManager.Instance.SetPage(MenuManager.Instance.optionsPage);
     }
 }
Пример #5
0
    void Update()
    {
        switch (state)
        {
        case eState.OUT:
            break;

        case eState.DROPPED:
        {
            float fPerc = GetStateTime() / 0.3f;

            transform.position = src + (dest - src) * fPerc;
            float scale = (0.6f - Mathf.Sin(fPerc * Mathf.PI) * 0.4f);
            transform.localScale = Vector3.one * scale;

            if (fPerc >= 1.0f)
            {
                if (living)
                {
                    living.Reset();
                    living.enabled = true;
                }
                SetState(eState.IDLE);
                menuItem.enabled = true;
            }

            break;
        }

        case eState.IDLE:
            if (menuItem.IsJustPressed())
            {
                Collected();
            }
            else if (GetStateTime() > 2.0f)
            {
                Discarded();
            }

            break;

        case eState.COLLECTED:
        {
            float fPerc = GetStateTime() / 0.3f;

            transform.position = src + (dest - src) * fPerc;
            float scale = (0.6f - fPerc * 0.4f);
            transform.localScale = Vector3.one * scale;

            if (fPerc >= 1.0f)
            {
                Score.Instance.PrizeCollected(coins);
                ToPool();
            }
            break;
        }
        }
    }
Пример #6
0
    public void CheckGameplayInput()
    {
        if (FeederGloves.IsJustPressed())
        {
            //Gameplay_Normal.FeederGlovesPressed();
            FeederGloves.gameObject.SetActive(false);
        }

        if (BoletTime.menuItem.IsJustPressed())
        {
            //Gameplay_Normal.BoletTimePressed();
            PlayerData.Instance.powerup_boletTime -= 1;
            PlayerData.Instance.Save();
            BoletTime.gameObject.SetActive(false);
        }
    }
Пример #7
0
    public override void OnUpdate()
    {
        foreach (UpgradeData upgrade in upgrades)
        {
            if (upgrade.item.IsJustPressed())
            {
                if (selected == upgrade && selected.CanBuy())
                {
                    if (PlayerData.Instance.Coins >= selected.price)
                    {
                        selected.Buy();
                        UpdateMessage();

                        //Update all the visuals (because of prerequisites)
                        foreach (UpgradeData upgradeVis in upgrades)
                        {
                            if (!upgradeVis.IsBought() && upgradeVis.prerequisite)
                            {
                                upgradeVis.UpdateVisual();
                            }
                        }

                        PlayerData.Instance.Coins -= selected.price;
                        PlayerData.Instance.Save();
                    }
                }
                else
                {
                    Select(upgrade);
                }
                return;
            }
        }

        /*
         * if(InputManager.Instance.IsTouch)
         * {
         *      Select(upgrades[0]);
         * }
         */

        if (backButton.IsJustPressed() || Input.GetKeyDown(KeyCode.Escape))
        {
            CoinsCounter.Instance.AnimateOut();
            MenuManager.Instance.SetPage(MenuManager.Instance.shopPage);
        }
    }
Пример #8
0
 void Update()
 {
     if (ResumeButton.IsJustPressed())
     {
         Pause(false);
     }
     else if (ExitButton.IsJustPressed())
     {
         Pause(false);
         Gameplay_Normal.Instance.ExitFromPause();
         LevelManager.Instance.ExitFromPause();
         Rainbow.Instance.SetValue(0);
     }
     else
     {
         return;
     }
 }
Пример #9
0
    void Update()
    {
        if (PauseManager.Instance.IsPaused())
        {
            return;
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }

        if (PauseButton.IsJustPressed())
        {
            PauseManager.Instance.Pause(true);
        }

        //Update current state
        stateTime += Time.deltaTime;
        SendMessage("Update_" + state.ToString());
    }
Пример #10
0
 public override void OnUpdate()
 {
     if (babies.IsJustPressed())
     {
         CoinsCounter.Instance.AnimateOut();
         MenuManager.Instance.SetPage(MenuManager.Instance.babiesPage);
     }
     else if (upgrades.IsJustPressed())
     {
         CoinsCounter.Instance.AnimateOut();
         MenuManager.Instance.SetPage(MenuManager.Instance.upgradesPage);
     }
     else if (powerups.IsJustPressed())
     {
         CoinsCounter.Instance.AnimateOut();
         MenuManager.Instance.SetPage(MenuManager.Instance.powerupsPage);
     }
     else if (backButton.IsJustPressed() || Input.GetKeyDown(KeyCode.Escape))
     {
         CoinsCounter.Instance.AnimateOut();
         MenuManager.Instance.SetPage(MenuManager.Instance.mainPage, true, false);
     }
 }
Пример #11
0
	public override void OnUpdate () 
	{
		if(PlayPressed)
		{
			if(IsAnimationFinished())
			{
				Application.LoadLevel("Level");
			}
			return;
		}

		if (Input.GetKeyDown(KeyCode.Escape)) 
		{
			Application.Quit(); 
		}

		if(playButton.IsJustPressed())
		{
			Animate("StartGame");
			MenuManager.Instance.MusicFadeOut();
			PlayPressed = true;
		}
		else if(optionsButton.IsJustPressed())
		{
			MenuManager.Instance.SetPage(MenuManager.Instance.optionsPage, false, true);
		}
		else if(shopButton.IsJustPressed())
		{
			CoinsCounter.Instance.gameObject.SetActive(true);
			MenuManager.Instance.SetPage(MenuManager.Instance.shopPage, false, true);
		}
		else if(pedestalButton.IsJustPressed())
		{
			MenuManager.Instance.SetPage(MenuManager.Instance.museumPage, false, true);
		}
	}