public void Start_SetsRigidbodyConstraintsToFreezeAll() { var actionState = new PushObjectActionState(new PushObjectActionStateInfo(_inputBinder.gameObject, _pushableObject.gameObject, _pushSocket)); actionState.Start(); Assert.AreEqual(RigidbodyConstraints2D.FreezeAll, _rigidbody.constraints); }
public void Start_SetsRigidbodyToKinematic() { var actionState = new PushObjectActionState(new PushObjectActionStateInfo(_inputBinder.gameObject, _pushableObject.gameObject, _pushSocket)); actionState.Start(); Assert.IsTrue(_rigidbody.isKinematic); }
public void Start_SetsOwnerParentToPushSocket() { var actionState = new PushObjectActionState(new PushObjectActionStateInfo(_inputBinder.gameObject, _pushableObject.gameObject, _pushSocket)); actionState.Start(); Assert.AreSame(_pushSocket.transform, _inputBinder.gameObject.transform.parent); }
public void Start_SetsOwnerRotationToPushSocket() { var actionState = new PushObjectActionState(new PushObjectActionStateInfo(_inputBinder.gameObject, _pushableObject.gameObject, _pushSocket)); actionState.Start(); Assert.AreEqual(_pushSocket.transform.rotation, _inputBinder.gameObject.transform.rotation); }
public void Start_RegistersInteractionInputHandler() { var actionState = new PushObjectActionState(new PushObjectActionStateInfo(_inputBinder.gameObject, _pushableObject.gameObject, _pushSocket)); actionState.Start(); Assert.IsTrue(_inputBinder.IsHandlerOfTypeRegistered <InteractionInputHandler>()); }
public void End_SetsOwnerParentToNull() { var actionState = new PushObjectActionState(new PushObjectActionStateInfo(_inputBinder.gameObject, _pushableObject.gameObject, _pushSocket)); actionState.Start(); actionState.End(); Assert.IsNull(_inputBinder.gameObject.transform.parent); }
public void End_UnregistersPushObjectInputHandler() { var actionState = new PushObjectActionState(new PushObjectActionStateInfo(_inputBinder.gameObject, _pushableObject.gameObject, _pushSocket)); actionState.Start(); actionState.End(); Assert.IsTrue(_inputBinder.IsHandlerOfTypeUnregistered <PushObjectInputHandler>()); }
public void End_SetsRigidbodyConstraintsToPrior() { const RigidbodyConstraints2D expectedConstraints = RigidbodyConstraints2D.FreezePositionY; _rigidbody.constraints = expectedConstraints; var actionState = new PushObjectActionState(new PushObjectActionStateInfo(_inputBinder.gameObject, _pushableObject.gameObject, _pushSocket)); actionState.Start(); actionState.End(); Assert.AreEqual(expectedConstraints, _rigidbody.constraints); }
public void Creation_HasPushObjectID() { var actionState = new PushObjectActionState(new PushObjectActionStateInfo()); Assert.AreEqual(EActionStateId.PushObject, actionState.ActionStateId); }