Пример #1
0
        public ActionResult Join(int id = 0)
        {
            using (var galleristContext = new GalleristComponentsDbContext())
            {
                using (var identityContext = new ApplicationDbContext())
                {
                    var gameResponse = GameManager.GetGame(id, galleristContext);

                    if (gameResponse.Success)
                    {
                        gameResponse.Game.Players.Add(new Player
                        {
                            UserId   = identityContext.Users.First(m => m.UserName == User.Identity.Name).Id,
                            UserName = User.Identity.Name
                        });

                        PushHelper singleton = PushHelper.GetPushEngine();
                        singleton.RefreshGameList(gameResponse.Game.Players.Where(m => m.UserName != User.Identity.Name).Select(p => p.UserName).ToList());

                        ViewBag.userName = User.Identity.Name;
                        galleristContext.SaveChanges();
                        return(Redirect("/Game/List"));
                    }
                    else
                    {
                        ViewBag.Message = gameResponse.Message;
                        ViewBag.Title   = gameResponse.Title;
                        return(View("GameError"));
                    }
                }
            }
        }
Пример #2
0
        public ActionResult Leave(int id = 0)
        {
            using (var galleristContext = new GalleristComponentsDbContext())
            {
                var gameResponse = GameManager.GetGame(id, galleristContext);
                var game         = gameResponse.Game;

                if (game.IsStarted)
                {
                    ViewBag.Message = "Cannot leave in progress game";
                    ViewBag.Title   = "Error";
                    return(View("GameError"));
                }

                var playerLeaving = game.Players.First(m => m.UserName == User.Identity.Name);
                galleristContext.Players.Remove(playerLeaving);
                galleristContext.SaveChanges();

                PushHelper singleton = PushHelper.GetPushEngine();
                singleton.RefreshGameList(game.Players.Select(p => p.UserName).ToList());
                return(Redirect("~/Game/List/"));
            }
        }