// Update is called once per frame void FixedUpdate() { phaseTwoRandomizer = Random.Range(0, 2); if (phaseTwoCounter <= 0) { if (!StartedRaining) { Wendigo.anim.SetInteger("State", 6); StartCoroutine(waitRoarBloodAnim(1f)); phaseTwoCounter = 1.5f; } StartedRaining = true; } RainBloodCounter -= Time.deltaTime; if (StartedRaining && RainBloodCounter <= 0) { rain.RainOneLayerOfBlood(); RainBloodCounter = 1.85f; //ORIGINALLY 1.25F } if (phaseTwoActivated) { phaseTwoCounter -= Time.deltaTime; } if (phaseTwoRandomizer == 0 && phaseTwoCounter <= 0 && StartedRaining && !Wendigo.isJumping && hasJumpedTwice <= 0) // && isRoaring { isSpitting = true; } //else if (phaseTwoRandomizer == 1 && phaseTwoCounter <= 0 && !isSpitting && StartedRaining && !Wendigo.isJumping) //{ //isRoaring = true; //} else if (phaseTwoRandomizer == 1 && phaseTwoCounter <= 0 && !isSpitting && StartedRaining) { Wendigo.isJumping = true; Wendigo.phaseOneCounter = 0; phaseTwoCounter = 2.8f; } if (Wendigo.jumpFinished) { hasJumpedTwice--; Debug.Log(hasJumpedTwice); Debug.Log("HAUH"); if (hasJumpedTwice == 0) { hasSpitOnce = false; } } if (isSpitting) //if (phaseTwoCounter <= 0)// { if (hasSpitOnce) { StartCoroutine(waitForBone(1.25f)); if (hasWaited) { ThrowUpBone(); phaseTwoCounter = 2.5f; isSpitting = false; hasJumpedTwice = 2; hasSpitOnce = false; hasWaited = false; Wendigo.anim.SetInteger("State", 0); Debug.Log(hasWaited); } } else if (!hasSpitOnce) { Wendigo.anim.SetInteger("State", 6); ThrowUpBone(); hasSpitOnce = true; } //StartCoroutine(waitForBone(0.5f)); //if(hasSpitOnce) //{ //phaseTwoCounter = 2.5f; //isSpitting = false; //hasJumpedTwice = 2; //} //hasSpitOnce = true; } if (false)//if (isRoaring) { if (pushBackTimer > 0) { isPushingBack = true; PBR.Roar(); } else { PBR.playerIsIdle = true; isRoaring = false; pushBackTimer = 10f; isPushingBack = false; phaseTwoCounter = 2f; } } //BeginPhaseTwo -= Time.deltaTime; //if(BeginPhaseTwo <= 0) //{ // if (EHM.enemyHealth <= Wendigo.EnterPhaseTwoHP && EHM.enemyHealth > Wendigo.EnterPhaseThreeHP) // { // phaseTwoActivated = true; // } // else if (EHM.enemyHealth <= Wendigo.EnterPhaseThreeHP) // { // phaseTwoActivated = false; // } //} if (EHM.enemyHealth <= Wendigo.EnterPhaseTwoHP && EHM.enemyHealth > Wendigo.EnterPhaseThreeHP) { BeginPhaseTwo -= Time.deltaTime; if (BeginPhaseTwo <= 0) { phaseTwoActivated = true; } } else if (EHM.enemyHealth <= Wendigo.EnterPhaseThreeHP) { phaseTwoActivated = false; } }
// Update is called once per frame void FixedUpdate() { phaseThreeRandomizer = Random.Range(0, 2); if (EHM.enemyHealth <= Wendigo.EnterPhaseThreeHP) { BeginPhaseThree -= Time.deltaTime; if (BeginPhaseThree <= 0) { phaseThreeActivated = true; } } if (phaseThreeActivated == true) { phaseThreeCounter -= Time.deltaTime; } if (phaseThreeCounter <= 0 && !BoomerangIsOut) { if (transform.position.x < 0.65 && Wendigo.facingLeft && !hasFlipped) { Wendigo.Flip(); Wendigo.facingLeft = !Wendigo.facingLeft; hasFlipped = true; } else if (transform.position.x > 0.65 && !Wendigo.facingLeft && !hasFlipped) { Wendigo.Flip(); Wendigo.facingLeft = !Wendigo.facingLeft; hasFlipped = true; } if (Wendigo.facingLeft) { Wendigo.anim.SetInteger("State", 1); if (transform.position.x > 0.65) { transform.position = new Vector3(transform.position.x - 0.05f, transform.position.y, transform.position.z); } if (transform.position.x <= 0.65) { Wendigo.Flip(); Wendigo.facingLeft = !Wendigo.facingLeft; Wendigo.anim.SetInteger("State", 6); boomerangTimer -= Time.deltaTime; if (boomerangTimer <= 0) { roar.Play(); // Sound ThrowBoomerang(); BoomerangIsOut = true; phaseThreeCounter = 3f; StartCoroutine(waitRoarBloodAnim(1.6f)); } } } else if (!Wendigo.facingLeft) { Wendigo.anim.SetInteger("State", 1); if (transform.position.x < 0.65) { transform.position = new Vector3(transform.position.x + 0.05f, transform.position.y, transform.position.z); } if (transform.position.x >= 0.65) { Wendigo.anim.SetInteger("State", 6); boomerangTimer -= Time.deltaTime; if (boomerangTimer <= 0) { ThrowBoomerang(); BoomerangIsOut = true; phaseThreeCounter = 3f; StartCoroutine(waitRoarBloodAnim(1.6f)); } } } } else if (phaseThreeRandomizer == 0 && !Wendigo.isJumping && phaseThreeCounter <= 0 && RoarCounter < 2) { if (pushBackTimer > 0) { if (once) { longRoar.Play(); // Sound once = false; } Wendigo.anim.SetInteger("State", 6); isRoaring = true; isPushingBack = true; PBR.Roar(); pushBackTimer -= Time.deltaTime; } else { longRoar.Stop(); once = true; Wendigo.anim.SetInteger("State", 0); RoarCounter++; PBR.playerIsIdle = true; isRoaring = false; pushBackTimer = 5.5f; isPushingBack = false; phaseThreeCounter = 2.5f; } } else if (phaseThreeRandomizer == 1 && !isRoaring && phaseThreeCounter <= 0) { Wendigo.isJumping = true; Wendigo.phaseOneCounter = 0; phaseThreeCounter = 3f; if (RoarCounter >= 2) { RoarCounter = 0; } } }