public override void OnInspectorGUI() { // Get reference to script PursueTargetBehaviour script = target as PursueTargetBehaviour; // Declare help text string helpText = "While this script is enabled, it will use the attached Nav Mesh Agent component to allow this GameObject to pathfind to a destination."; // Display help text _showText = EditorGUILayout.BeginFoldoutHeaderGroup(_showText, "Info"); if (_showText) { EditorGUILayout.HelpBox(helpText, MessageType.Info); } EditorGUILayout.EndFoldoutHeaderGroup(); // Display base inspector gui base.OnInspectorGUI(); }
public override void OnInspectorGUI() { // Get reference to script PursueTargetBehaviour script = target as PursueTargetBehaviour; // Declare help text string infoText = "This object serves as a container for audio files"; // Display help text _showText = EditorGUILayout.BeginFoldoutHeaderGroup(_showText, "Info"); if (_showText) { EditorGUILayout.HelpBox(infoText, MessageType.Info); } EditorGUILayout.EndFoldoutHeaderGroup(); // Display base inspector gui base.OnInspectorGUI(); }
public override void OnInspectorGUI() { // Get reference to script PursueTargetBehaviour script = target as PursueTargetBehaviour; // Declare help text string infoText = "Time = scale between 0 and max level\nValue = desired value at that time"; string helpText = "Curves should remain within a time of 0 - 1. Exceeding may cause undesired behavior. Set value at points to actual desired value"; // Display help text _showText = EditorGUILayout.BeginFoldoutHeaderGroup(_showText, "Info"); if (_showText) { EditorGUILayout.HelpBox(infoText, MessageType.Info); EditorGUILayout.HelpBox(helpText, MessageType.Warning); } EditorGUILayout.EndFoldoutHeaderGroup(); // Display base inspector gui base.OnInspectorGUI(); }