public void Initialize(WaypointManager waypointManager, PurseManager purseManager) { this.waypointManager = waypointManager; this.purseManager = purseManager; GetNextWaypoint(); transform.position = currentDestination.transform.position; // Move to WP0 GetNextWaypoint(); }
private void Awake() { if (Instance) { Destroy(gameObject); } else { Instance = this; } }
void Start() { purse = GameObject.Find("PurseManager").GetComponent <PurseManager>(); buttonRestart = GameObject.Find("Restart"); death = GameObject.Find("death"); deathSound = death.GetComponent <AudioSource>(); healthPerUnit = 100f / health; myPathThroughLife = route.path; transform.position = myPathThroughLife[index].transform.position; Recalculate(); }
void Start() { myPurse = GameObject.FindGameObjectWithTag("Purse").GetComponent <PurseManager>(); }