Пример #1
0
    //Checks whether the mouse location is in some collision box
    private bool checkPosition(PuppetStringCollider obj)
    {
        //collision box logic for mouse position
        //return true;

        return(obj.isMouseOver());
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        GameObject temp;

        temp = GameObject.Find("Start");
        //Debug.Log("Start: " + temp.GetComponent<Transform>().position);
        start = temp.GetComponent <PuppetStringCollider>();

        temp = GameObject.Find("Goal");
        //Debug.Log("Goal: " + temp.GetComponent<Transform>().position);
        goal = temp.GetComponent <PuppetStringCollider>();
    }