private void ForPuppet(List <TransitionCondition> transitionConditions, PuppetAnimatedBehavior intermediateAnimationGroup) { AnimatorState blendState = null; foreach (var transitionCondition in transitionConditions) { var nullableTransition = GetNullableStageValue(transitionCondition); if (blendState == null) { var positionInList = transitionCondition.LayerOrdinal; blendState = CreatePuppetState(intermediateAnimationGroup.Tree, transitionCondition.Permutation == null ? GridPosition(-2, positionInList) : ToPotentialGridPosition(transitionCondition)); } CreateTransition(nullableTransition, transitionCondition.Permutation, blendState, transitionCondition.TransitionDuration); } }
public static IManifest FromPuppet(ComboGesturePuppet puppet) { var animations = AllDistinctAnimations(puppet); var qualifications = animations.Select(clip => new QualifiedAnimation( clip, new Qualification( puppet.blinking.Contains(clip), LimitedLipsyncHasWideOpenMouth(puppet, clip) ? QualifiedLimitation.Wide : QualifiedLimitation.None ))) .Distinct() .ToList(); return(new PuppetManifest( puppet.transitionDuration, PuppetAnimatedBehavior.Of((BlendTree)puppet.mainTree, qualifications) )); }
public static PermutationManifest FromActivity(ComboGestureActivity activity, AnimationClip defaultClip) { Motion Just(Motion anim) { return(anim ? anim : defaultClip); } AnimationClip JustAnim(AnimationClip anim) { return(anim ? anim : defaultClip); } Motion Otherwise(Motion anim, Motion otherwise) { return(anim ? anim : Just(otherwise)); } IAnimatedBehavior MaybeDualAnalog() { var dualMotion = Just(activity.anim11); switch (dualMotion) { case AnimationClip dualClip: { var baseMotion = Just(activity.anim00); switch (baseMotion) { case AnimationClip baseClip: { if (activity.anim11_L == null && activity.anim11_R == null) { return(DualAnalogAnimatedBehavior.Maybe(Qualify(activity, baseClip), Qualify(activity, dualClip), Qualify(activity, dualClip), Qualify(activity, dualClip))); } return(DualAnalogAnimatedBehavior.Maybe(Qualify(activity, baseClip), Qualify(activity, JustAnim(activity.anim11_L)), Qualify(activity, JustAnim(activity.anim11_R)), Qualify(activity, dualClip))); } case BlendTree baseTree: { return(PuppetToDualAnalogAnimatedBehavior.Of(baseTree, Qualify(activity, JustAnim(activity.anim11_L)), Qualify(activity, JustAnim(activity.anim11_R)), Qualify(activity, dualClip), QualifyAll(activity, baseTree))); } default: throw new ArgumentException(); } } case BlendTree tree: return(PuppetAnimatedBehavior.Of(tree, QualifyAll(activity, tree))); default: throw new ArgumentException(); } } IAnimatedBehavior InterpretSingle(Motion motion) { switch (motion) { case AnimationClip clip: return(SingleAnimatedBehavior.Of(Qualify(activity, clip))); case BlendTree tree: return(PuppetAnimatedBehavior.Of(tree, QualifyAll(activity, tree))); default: throw new ArgumentException(); } } IAnimatedBehavior InterpretAnalog(Motion baseMotion, Motion fistMotion, HandSide handSide) { switch (fistMotion) { case AnimationClip fistClip: { switch (baseMotion) { case AnimationClip baseClip: return(AnalogAnimatedBehavior.Maybe(Qualify(activity, baseClip), Qualify(activity, fistClip), handSide)); case BlendTree baseTree: return(PuppetToAnalogAnimatedBehavior.Of(baseTree, Qualify(activity, fistClip), QualifyAll(activity, baseTree), handSide)); default: throw new ArgumentException(); } } case BlendTree fistTree: return(PuppetAnimatedBehavior.Of(fistTree, QualifyAll(activity, fistTree))); default: throw new ArgumentException(); } } var poses = new Dictionary <Permutation, IAnimatedBehavior>(); if (activity.oneHandMode == ComboGestureActivity.CgeOneHandMode.Disabled) { poses.Add(Permutation.LeftRight(HandPose.H0, HandPose.H0), InterpretSingle(Just(activity.anim00))); poses.Add(Permutation.LeftRight(HandPose.H0, HandPose.H1), InterpretAnalog(Just(activity.anim00), Just(activity.anim01), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H0, HandPose.H2), InterpretSingle(Just(activity.anim02))); poses.Add(Permutation.LeftRight(HandPose.H0, HandPose.H3), InterpretSingle(Just(activity.anim03))); poses.Add(Permutation.LeftRight(HandPose.H0, HandPose.H4), InterpretSingle(Just(activity.anim04))); poses.Add(Permutation.LeftRight(HandPose.H0, HandPose.H5), InterpretSingle(Just(activity.anim05))); poses.Add(Permutation.LeftRight(HandPose.H0, HandPose.H6), InterpretSingle(Just(activity.anim06))); poses.Add(Permutation.LeftRight(HandPose.H0, HandPose.H7), InterpretSingle(Just(activity.anim07))); poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H1), MaybeDualAnalog()); poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H2), InterpretAnalog(Just(activity.anim02), Just(activity.anim12), HandSide.LeftHand)); poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H3), InterpretAnalog(Just(activity.anim03), Just(activity.anim13), HandSide.LeftHand)); poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H4), InterpretAnalog(Just(activity.anim04), Just(activity.anim14), HandSide.LeftHand)); poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H5), InterpretAnalog(Just(activity.anim05), Just(activity.anim15), HandSide.LeftHand)); poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H6), InterpretAnalog(Just(activity.anim06), Just(activity.anim16), HandSide.LeftHand)); poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H7), InterpretAnalog(Just(activity.anim07), Just(activity.anim17), HandSide.LeftHand)); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H2), InterpretSingle(Just(activity.anim22))); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H3), InterpretSingle(Just(activity.anim23))); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H4), InterpretSingle(Just(activity.anim24))); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H5), InterpretSingle(Just(activity.anim25))); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H6), InterpretSingle(Just(activity.anim26))); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H7), InterpretSingle(Just(activity.anim27))); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H3), InterpretSingle(Just(activity.anim33))); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H4), InterpretSingle(Just(activity.anim34))); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H5), InterpretSingle(Just(activity.anim35))); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H6), InterpretSingle(Just(activity.anim36))); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H7), InterpretSingle(Just(activity.anim37))); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H4), InterpretSingle(Just(activity.anim44))); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H5), InterpretSingle(Just(activity.anim45))); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H6), InterpretSingle(Just(activity.anim46))); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H7), InterpretSingle(Just(activity.anim47))); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H5), InterpretSingle(Just(activity.anim55))); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H6), InterpretSingle(Just(activity.anim56))); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H7), InterpretSingle(Just(activity.anim57))); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H6), InterpretSingle(Just(activity.anim66))); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H7), InterpretSingle(Just(activity.anim67))); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H7), InterpretSingle(Just(activity.anim77))); if (activity.enablePermutations) { poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H0), InterpretAnalog(Just(activity.anim00), Otherwise(activity.anim01, activity.anim10), HandSide.LeftHand)); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H0), InterpretSingle(Otherwise(activity.anim20, activity.anim02))); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H0), InterpretSingle(Otherwise(activity.anim30, activity.anim03))); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H0), InterpretSingle(Otherwise(activity.anim40, activity.anim04))); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H0), InterpretSingle(Otherwise(activity.anim50, activity.anim05))); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H0), InterpretSingle(Otherwise(activity.anim60, activity.anim06))); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H0), InterpretSingle(Otherwise(activity.anim70, activity.anim07))); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H1), InterpretAnalog(Otherwise(activity.anim20, activity.anim02), Otherwise(activity.anim21, activity.anim12), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H1), InterpretAnalog(Otherwise(activity.anim30, activity.anim03), Otherwise(activity.anim31, activity.anim13), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H1), InterpretAnalog(Otherwise(activity.anim40, activity.anim04), Otherwise(activity.anim41, activity.anim14), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H1), InterpretAnalog(Otherwise(activity.anim50, activity.anim05), Otherwise(activity.anim51, activity.anim15), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H1), InterpretAnalog(Otherwise(activity.anim60, activity.anim06), Otherwise(activity.anim61, activity.anim16), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H1), InterpretAnalog(Otherwise(activity.anim70, activity.anim07), Otherwise(activity.anim71, activity.anim17), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H2), InterpretSingle(Otherwise(activity.anim32, activity.anim23))); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H2), InterpretSingle(Otherwise(activity.anim42, activity.anim24))); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H2), InterpretSingle(Otherwise(activity.anim52, activity.anim25))); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H2), InterpretSingle(Otherwise(activity.anim62, activity.anim26))); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H2), InterpretSingle(Otherwise(activity.anim72, activity.anim27))); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H3), InterpretSingle(Otherwise(activity.anim43, activity.anim34))); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H3), InterpretSingle(Otherwise(activity.anim53, activity.anim35))); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H3), InterpretSingle(Otherwise(activity.anim63, activity.anim36))); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H3), InterpretSingle(Otherwise(activity.anim73, activity.anim37))); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H4), InterpretSingle(Otherwise(activity.anim54, activity.anim45))); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H4), InterpretSingle(Otherwise(activity.anim64, activity.anim46))); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H4), InterpretSingle(Otherwise(activity.anim74, activity.anim47))); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H5), InterpretSingle(Otherwise(activity.anim65, activity.anim56))); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H5), InterpretSingle(Otherwise(activity.anim75, activity.anim57))); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H6), InterpretSingle(Otherwise(activity.anim76, activity.anim67))); } else { poses.Add(Permutation.LeftRight(HandPose.H1, HandPose.H0), InterpretAnalog(Just(activity.anim00), Just(activity.anim01), HandSide.LeftHand)); poses.Add(Permutation.LeftRight(HandPose.H2, HandPose.H1), InterpretAnalog(Just(activity.anim02), Just(activity.anim12), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H3, HandPose.H1), InterpretAnalog(Just(activity.anim03), Just(activity.anim13), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H4, HandPose.H1), InterpretAnalog(Just(activity.anim04), Just(activity.anim14), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H5, HandPose.H1), InterpretAnalog(Just(activity.anim05), Just(activity.anim15), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H6, HandPose.H1), InterpretAnalog(Just(activity.anim06), Just(activity.anim16), HandSide.RightHand)); poses.Add(Permutation.LeftRight(HandPose.H7, HandPose.H1), InterpretAnalog(Just(activity.anim07), Just(activity.anim17), HandSide.RightHand)); var combos = poses .Where(pair => !pair.Key.IsSymmetrical()) .Where(pair => !pair.Key.HasAnyFist()) .ToDictionary(pair => Permutation.LeftRight(pair.Key.Right, pair.Key.Left), pair => pair.Value); foreach (var pair in combos) { poses.Add(pair.Key, pair.Value); } } return(new PermutationManifest(poses, activity.transitionDuration)); } else { var isLeftActive = activity.oneHandMode == ComboGestureActivity.CgeOneHandMode.LeftHandOnly; for (var activeHand = HandPose.H0; activeHand <= HandPose.H7; activeHand++) { for (var ignoredHand = HandPose.H0; ignoredHand <= HandPose.H7; ignoredHand++) { var permutation = isLeftActive ? Permutation.LeftRight(activeHand, ignoredHand) : Permutation.LeftRight(ignoredHand, activeHand); if (activeHand == HandPose.H1) { poses.Add(permutation, InterpretAnalog(Just(activity.anim00), Just(activity.anim01), isLeftActive ? HandSide.LeftHand : HandSide.RightHand)); } else { poses.Add(permutation, InterpretSingle(Just(OneHandMotionOf(activity, activeHand)))); } } } return(new PermutationManifest(poses, activity.transitionDuration)); } }