Пример #1
0
    private IEnumerator start1()
    {
        pupThread = new Thread( new ThreadStart(ReadPup) );
        pupThread.Name = "UDP listen thread";
        yield return null;

        stopWatch.Start ();
        PupilFrame addframe = new PupilFrame ();
        string message = null;
        for (int i = 0; i < pupBufferSize; i++) {
            byte[] output = clientPupil1.Receive (ref remoteIpEndPointPupil1);
            message = Encoding.ASCII.GetString (output);
            message = DateTime.Now.ToString("hh:mm:ss:fff")+ ";" + message;
            if (message != null && message.Length > 0) {
                addframe.Set (message);
                pupilframeBuffer [i] = addframe;
            }
        }
        on = true;
        pupThread.Start ();
    }
Пример #2
0
    /// <summary>
    /// Read a frame and store it in the buffer
    /// </summary>
    private void ReadPup()
    {
        UnityEngine.Debug.Log ("Thread Pupil software");
        while (on)
        {
            try
            {
                PupilFrame eyetrackerData = new PupilFrame();
                int i;

                for (i = 0; i < pupBufferSize - 1; i++)
                {
                    pupilframeBuffer[i] = pupilframeBuffer[i + 1];
                }
                //UnityEngine.Debug.Log (pupThread.ThreadState);
                byte[] output = clientPupil1.Receive (ref remoteIpEndPointPupil1);
                string packet2 = Encoding.ASCII.GetString(output);
                packet2 = DateTime.Now.ToString("hh:mm:ss:fff")+ ";" + packet2;
                //UnityEngine.Debug.Log(packet2);
                if (packet2 != null && packet2.Length > 0) {
                    eyetrackerData.Set(packet2);
                    pupilframeBuffer [i]=eyetrackerData;
                    //WriteData(pupilframeBuffer[i]);
                }
            }
            catch (Exception e)
            {
                UnityEngine.Debug.Log( e.ToString() );
            }
        }
    }