public void SaveMorphs() { if (!busy) { //tree = sliderGUIHandler.GetTree(); if (tree != null) { //PublicToastHandler.GiveMessage("Updated Sliders: " + tree.GetCompleteSliderList().Count); if (tree.sliderNodeList.Count > 0) { dbReader.SaveSliderTree(tree); } Debug.Log("<color=blue> Successfully saved character to file.</color>"); PublicToastHandler.GiveMessage("Saved Morphs."); } else { Debug.Log("<color=red>Warning: Cancelled attrempt to over-write default character with 'null'</color>"); } } else { Debug.Log("<color=yellow>Save morphs cancelled, since sliders are still busy loading.</color>"); } }
private void Awake() { if (instance == null) { instance = this; } else { GameObject.Destroy(this); } }