//Save parameters stored in the button to the PublicLevel and load scene public override void InitLevel() { StartCoroutine(ServerControl.OpenStream(3.0f)); PublicLevel.SetLevel(hostileType, manaAmount, manaRegenTime, creatureSpawnTime, stageLevel, false, null); WaitForServer(3.0f); }
//Save parameters stored in the button to the PublicLevel and load scene public virtual void InitLevel() { PublicLevel.SetLevel(hostileType, manaAmount, manaRegenTime, creatureSpawnTime, stageLevel, isBoss, bossPrefab); LoadingSceneManager.LoadScene("DefaultIngame"); }