// Start is called before the first frame update void Start() { _boxSelection = FindObjectOfType <BoxSelection>(); _resourceManager = FindObjectOfType <ResourceManager>(); _endGameEvent = FindObjectOfType <EndGameEvent>(); _sender = GetComponent <PubSubSender>(); }
// Start is called before the first frame update void Start() { if (ExtractedOilType == OilSlickType.Sea) { MaxOilReserves *= 8.0f; } CurrentOilReserves = MaxOilReserves; _sender = GetComponent <PubSubSender>(); _resourceManager = GameObject.FindObjectOfType <ResourceManager>(); _resourceManager.RegisterOilExtractor(this); }
private void Awake() { _sender = GetComponent <PubSubSender>(); }
private void Awake() { _sender = GetComponent <PubSubSender>(); _rm = FindObjectOfType <ResourceManager>(); }
public void Buy() { PubSubSender sender = gameObject.GetComponent <PubSubSender>(); sender.Publish("oilslick.purchase", oilSlick); }
// Start is called before the first frame update protected override void Start() { _sender = GetComponent <PubSubSender>(); }