public unsafe UnLoadJob(Allocator alloc) { _target = new NativeList <UnLoadJobTarget <Tdata> >(alloc); _info = new PtrHandle <UnLoadJobInfo>(alloc); _info.Target->job_state = ReadJobState.Completed; }
public ParseJob(Allocator alloc, bool enableBurst = true) { _byteReader = new AsyncByteReader(alloc); _worker = new ParseLinesWorker(alloc); _lines = new NativeStringList(alloc); _data = new GCHandle <Tdata>(); _state_ptr = new PtrHandle <ReadStateImpl>(); // do not allocate (this will be assigned). used as reference. _info = new PtrHandle <ParseJobInfo>(alloc); _info.Target->decodeBlockSize = Define.DefaultDecodeBlock; _info.Target->blockNum = 0; _info.Target->blockPos = 0; _info.Target->allocated = true; _info.Target->disposeHandle = false; _info.Target->enableBurst = enableBurst; _info.Target->jobHandle = new JobHandle(); _timer = new GCHandle <System.Diagnostics.Stopwatch>(); _timer_ms_coef = 1.0f; }
public unsafe ParseLinesWorker(Allocator alloc) { _charBuff = new NativeHeadRemovableList <Char16>(alloc); _continueBuff = new NativeList <Char16>(alloc); _preamble = new NativeList <byte>(alloc); _info = new PtrHandle <Info>(alloc); }
public unsafe NativeJaggedArray(int bufferCapacity, int indexCapacity, Allocator alloc) { _buff = new NativeList <T>(bufferCapacity, alloc); _elemIndexList = new NativeList <ElemIndex>(indexCapacity, alloc); #if ENABLE_UNITY_COLLECTIONS_CHECKS genTrace = new NativeArray <long>(1, alloc); genSignature = new PtrHandle <long>((long)_buff.GetUnsafePtr(), alloc); // sigunature = address value of ptr for char_arr. #endif }
public unsafe void AddFile(string str) { _pathList.Add(str); _data.Add(new T()); _data[_data.Count - 1].Init(); var s_tmp = new PtrHandle <ReadStateImpl>(_alloc); s_tmp.Target->Clear(); _state.Add(s_tmp); }
/// <summary> /// the constructor must be called by main thread only. /// </summary> /// <param name="path"></param> public AsyncByteReader(Allocator alloc) { _byteBuffer = new NativeList <byte>(Define.MinByteBufferSize, alloc); _info = new PtrHandle <AsyncByteReaderInfo>(alloc); _readCmd = new PtrHandle <ReadCommand>(alloc); _info.Target->bufferSize = Define.MinByteBufferSize; _info.Target->dataSize = 0; _info.Target->allocated = true; }
private unsafe void Init(string path, Allocator alloc, Encoding encoding) { Data = new T(); Data.Init(); Path = path; _blockSize = Define.DefaultDecodeBlock; Encoding = encoding; _parser = new ParseJob <T>(alloc); _state = new PtrHandle <ReadStateImpl>(alloc); _state.Target->Clear(); _allocated = true; }
private void InitializeReadJob(Encoding encoding, Tdata data, PtrHandle <ReadStateImpl> state_ptr) { this.DisposeHandle(); _decoder.Create(encoding.GetDecoder()); _worker.SetPreamble(encoding.GetPreamble()); _data.Create(data); _state_ptr = state_ptr; _state_ptr.Target->JobState = ReadJobState.ReadAsync; _state_ptr.Target->DelayReadAsync = -1; _state_ptr.Target->DelayParseText = -1; _state_ptr.Target->DelayPostProc = -1; _info.Target->disposeHandle = true; _timer.Create(new System.Diagnostics.Stopwatch()); _timer.Target.Start(); _timer_ms_coef = 1000.0f / System.Diagnostics.Stopwatch.Frequency; }
/// <summary> /// the constructor must be called by main thread only. /// </summary> /// <param name="path"></param> public NativeByteStreamReader(Allocator alloc) { _info = new PtrHandle <ByteStreamReaderInfo>(alloc); _byteBuffer = new NativeArray <byte>(Define.MinBufferSize, alloc); _readCommands = new NativeArray <ReadCommand>(1, alloc); _path.Create(""); _info.Target->disposePathHandle = true; _info.Target->fileSize = 0; _alloc = alloc; _info.Target->dataLength = 0; _info.Target->blockSize = 0; _info.Target->blockNum = 0; _info.Target->blockPos = 0; _info.Target->allocated = true; }
public unsafe NativeHeadRemovableList(int size, Allocator alloc) { _list = new NativeList <T>(size, alloc); _start = new PtrHandle <int>(alloc); }
public unsafe NativeHeadRemovableList(Allocator alloc) { _list = new NativeList <T>(8, alloc); _list.Clear(); _start = new PtrHandle <int>(alloc); }
public void ReadFileInMainThread(string path, Encoding encoding, Tdata data, PtrHandle <ReadStateImpl> state_ptr) { this.InitializeReadJob(encoding, data, state_ptr); var job_byteReader = _byteReader.ReadFileAsync(path); job_byteReader.Complete(); this.Run(); }
public JobHandle ReadFileAsync(string path, Encoding encoding, Tdata data, PtrHandle <ReadStateImpl> state_ptr) { this.InitializeReadJob(encoding, data, state_ptr); var job_byteReader = _byteReader.ReadFileAsync(path); _info.Target->jobHandle = this.Schedule(job_byteReader); return(_info.Target->jobHandle); }
public unsafe NativeBase64Encoder(Allocator alloc) { _info = new PtrHandle <Base64Info>(alloc); _info.Target->Clear(); _info.Target->insertLF = true; }
public unsafe NativeBase64Decoder(Allocator alloc) { _info = new PtrHandle <Base64Info>(alloc); _info.Target->Clear(); }