private void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); }
} //물병이 선택되었음을 알리는 변수 private void Start() { membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); bottle = GameObject.FindWithTag("isActBottle"); bottleController = bottle.GetComponent <BottleController>(); bottleSkillOperation = bottle.GetComponent <BottleSkillOperation>(); bottleSelected = true; }
void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); bottleGenerator = GameObject.Find("BottleManager").GetComponent <BottleGenerator>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); bottleController = GameObject.FindWithTag("isActBottle").GetComponent <BottleController>(); //NEW: 처음에 시작할 때 태그로 찾아줘야 함 thisBottleCollision = gameObject.GetComponent <BottleCollision>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); redAura = transform.Find("RedAura").gameObject; freezeRange = transform.Find("FreezeRange").gameObject; screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); bottleChain.Add(thisBottleCollision); //체인과 같이 연속적으로 이어진 물병들의 리스트에는 자신도 포함한다 }
} //염력을 사용할 수 있는 시간 void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); mainCamera = Camera.main; colorCamera = GameObject.Find("Color Camera").gameObject; blurEffect = GameObject.Find("Main Camera").GetComponent <RadialBlurImageEffect>(); shadowEffect = GameObject.Find("Main Camera").GetComponent <ShadowThresholdCustomEffect>(); Panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); height = 2 * Camera.main.orthographicSize; width = height * Camera.main.aspect; blurTime = 1; screenEffectNum = 1; psychoTime = 0.4f; }
public Sprite[] skillButtonSprite; // skill버튼 스프라이트 배열 // Start is called before the first frame update void Start() { tensionGaugeBar = GameObject.Find("Image_TensionGaugeBar"); panel_SuperPower = GameObject.Find("Panel_SuperPower"); membranes = GameObject.Find("Membranes"); trajectory = GameObject.Find("Trajectory"); button = GetComponent <Button>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); padDirection = GameObject.Find("Joystick").GetComponent <PadDirection>(); tensionGaugeManager = GameObject.Find("Image_TensionGaugeBar").GetComponent <TensionGaugeManager>(); controllButtonsUIManager = GameObject.Find("UIManager").GetComponent <ControllButtonsUIManager>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); usingSkill = false; skillUsed = false; }