//////////////// public void HurtForTiles(Player player, int buff_idx, IDictionary <int, ISet <int> > from_tiles) { var mymod = (DowsingMod)this.mod; var modplayer = player.GetModPlayer <DowsingPlayer>(); int count = modplayer.TileData.CountDowsings(); PsiBoltProjectile.Fire(mymod, player, from_tiles, true); int damage = mymod.Config.Data.PsychokineticBacklashTileDamageBase; damage += (count - 1) * mymod.Config.Data.PsychokineticBacklashDamageStack; player.Hurt(PsychokineticChargeDebuff.GetDeathMessage(player), damage, 0); }
private bool UpdateForTiles(Player player, int buff_idx) { var mymod = (DowsingMod)this.mod; var modplayer = player.GetModPlayer <DowsingPlayer>(); int count = modplayer.TileData.CountDowsings(); if (count > 0) { if (player.whoAmI == Main.myPlayer) { int range = mymod.Config.Data.PsychokineticDegaussingTileRange; var tiles = modplayer.TileData.DegaussWithinRange(range); PsiBoltProjectile.Fire(mymod, player, tiles, false); } this.RenderPlayerChargeFX(player, count); } return(count > 0); }