public void AddData(ProxyNode n, Object data) { Console.WriteLine("ProxyNodeController::ProxyNodeData::AddData ENTER"); foreach (ProxyNodeData proxyNodeData in proxyDataList) { if (n == proxyNodeData.proxyNode) { Console.WriteLine("ProxyNodeController::ProxyNodeData::AddData proxyNode found"); proxyNodeData.AddDataToQueue(data); return; } } //proxyNode not existing; so create 1 Console.WriteLine("ProxyNodeController::ProxyNodeData::AddData proxyNode not existing; so creating 1"); ProxyNodeData npd = new ProxyNodeData(n); npd.AddDataToQueue(data); proxyDataList.Add(npd); }
public void AddNewEntry(ProxyNode n) { ProxyNodeData npd = new ProxyNodeData(n); proxyDataList.Add(npd); }
public void AddData(ProxyNode n, Object data) { Console.WriteLine("ProxyNodeController::ProxyNodeData::AddData ENTER"); foreach(ProxyNodeData proxyNodeData in proxyDataList) { if(n==proxyNodeData.proxyNode) { Console.WriteLine("ProxyNodeController::ProxyNodeData::AddData proxyNode found"); proxyNodeData.AddDataToQueue(data); return; } } //proxyNode not existing; so create 1 Console.WriteLine("ProxyNodeController::ProxyNodeData::AddData proxyNode not existing; so creating 1"); ProxyNodeData npd = new ProxyNodeData(n); npd.AddDataToQueue(data); proxyDataList.Add(npd); }