static void Main(string[] args) { //FactoryMethod var shipFactory = new ShipFactory(); var fabricMethodClient = new FabricMethodClient(shipFactory); fabricMethodClient.Deliver(); var cargoFactory = new CargoFactory(); fabricMethodClient.SetTransportFactory(cargoFactory); fabricMethodClient.Deliver(); //AbstractFactory var humanFactory = new HumanUnitFactory(); var abstractFactoryClient = new AbstractFactoryClient(humanFactory); abstractFactoryClient.DoSquad(); var orkFactory = new OrkUnitFactory(); abstractFactoryClient.SetUnitFactory(orkFactory); abstractFactoryClient.DoSquad(); //Builder var opossumBuilder = new OpossumBuilder(); var director = new Director(opossumBuilder); var sectionalUnit = director.GetUnit(); sectionalUnit.DoStuff(); var baldBuilder = new BaldBuilder(); director.SetBuilder(baldBuilder); sectionalUnit = director.GetUnit(); sectionalUnit.DoStuff(); //Prototype var prototype = new PrototypeSample(2); prototype.SetProperty(1.0f); prototype.DoStuff(); var clone = (PrototypeSample)prototype.Clone(); clone.DoStuff(); //Singleton Singleton.Instance.SingletonScream(); //Adapter var adapterClient = new AdapterClient(); adapterClient.DoStuff(); //Bridge var bridgeClient = new BridgeClient(); bridgeClient.DoStuff(); //Composite var compositeClient = new CompositeClient(); compositeClient.DoStuff(); //Decorator var decoratorClient = new DecoratorClient(); decoratorClient.DoStuff(); //Facade var facadeClient = new Facade(); facadeClient.DoStuff(); //Flyweight var flyweightClient = new FlyweightClient(); flyweightClient.DoStuff(); //Proxy var proxyClient = new ProxyClient(); proxyClient.DoStuff(); //CoR var corClient = new CoRClient(); corClient.DoStuff(); //Command var commandClient = new CommandClient(); commandClient.DoStuff(); //Iterator var iteratorClient = new IteratorClient(); iteratorClient.DoStuff(); //Mediator var mediatorClient = new MediatorClient(); mediatorClient.DoStuff(); //Memento var mementoClient = new MementoClient(); mementoClient.DoStuff(); //Observer var observerClient = new ObserverClient(); observerClient.DoStuff(); //Strategy var strategyClient = new StrategyClient(); strategyClient.DoStuff(); //TemplateMethod var templateMethodClient = new TemplateMethodClient(); templateMethodClient.DoStuff(); //Visitor var visitorClient = new VisitorClient(); visitorClient.DoStuff(); }
private static void RunChoice(int number) { switch (number) { case 1: AbstractFactorySample.Main(); break; case 2: BuilderSample.Main(); break; case 3: FactoryMethodSample.Main(); break; case 4: PrototypeSample.Main(); break; case 5: SingletonSample.Main(); break; case 6: AdapterSample.Main(); break; case 7: BridgeSample.Main(); break; case 8: CompositeSample.Main(); break; case 9: DecoratorSample.Main(); break; case 10: FacadeSample.Main(); break; case 11: FlyweightSample.Main(); break; case 12: ProxySample.Main(); break; case 13: ChainOfResponsibilitySample.Main(); break; case 14: CommandSample.Main(); break; case 15: InterpreterSample.Main(); break; case 16: IteratorSample.Main(); break; case 17: MediatorSample.Main(); break; case 18: MementoSample.Main(); break; case 19: ObserverSample.Main(); break; case 20: StateSample.Main(); break; case 21: StrategySample.Main(); break; case 22: TemplateMethodSample.Main(); break; case 23: VisitorSample.Main(); break; default: break; } }