public void C2A_AddForceToBall(int sendFrom, Vector3 dir, Vector3 pos, Vector3 velocity) { var Item = ProtocolMaker.Mk_C2A_AddForceToBall(sendFrom, dir, pos, velocity); var json = ProtocolMaker.SerializeToJson(Item); var bytes = StrToByteArray(json); if (stream.CanWrite) { ClientBaseDebugLog("writed C2A_AddForceToBall"); stream.Write(bytes, 0, bytes.Length); } }
public void C2A_RequestStartGame() { var Item = ProtocolMaker.Mk_C2A_RequestStartGame(); var json = ProtocolMaker.SerializeToJson(Item); var bytes = StrToByteArray(json); if (stream.CanWrite) { ClientBaseDebugLog("writed C2A_RequestStartGame"); stream.Write(bytes, 0, bytes.Length); } }
// public void A2C_UpdateLine() public void C2A_GameResult(int objectId) { var Item = ProtocolMaker.Mk_C2A_GameResult(objectId); var json = ProtocolMaker.SerializeToJson(Item); var bytes = StrToByteArray(json); if (stream.CanWrite) { ClientBaseDebugLog("writed C2A_GameResult"); stream.Write(bytes, 0, bytes.Length); } }
public void C2A_UpdateLine(int sendFrom, LineController line, bool isCreate) { var Item = ProtocolMaker.Mk_C2A_UpdateLine(sendFrom, line.lineId, line.transform.position, line.transform.eulerAngles, line.transform.localScale, isCreate); var json = ProtocolMaker.SerializeToJson(Item); var bytes = StrToByteArray(json); if (stream.CanWrite) { ClientBaseDebugLog("writed C2A_UpdateLine"); stream.Write(bytes, 0, bytes.Length); } }
public void A2C_AddForceToBall(ProtocolItem item) { ClientBaseDebugLog("A2C_AddForceToBall"); if (item.sendFrom != SelfClientObjectID) { ClientBaseDebugLog("A2C_AddForceToBall Excuted!!"); FieldManager.GetInstance().Ball.SetupRemoteAddForece( ProtocolMaker.FormartVector_3ToVector3(item.vectorParam_1), ProtocolMaker.FormartVector_3ToVector3(item.vectorParam_2), ProtocolMaker.FormartVector_3ToVector3(item.vectorParam_3) ); } }
public void A2C_UpdateLine(ProtocolItem item) { ClientBaseDebugLog("A2C_UpdateLine"); if (item.sendFrom != SelfClientObjectID) { ClientBaseDebugLog("A2C_UpdateLine Excuted!!" + item.boolParam); if (item.boolParam) { Debug.LogError("A2C_UpdateLine"); var id = item.objectId_1; var pos = ProtocolMaker.FormartVector_3ToVector3(item.vectorParam_1); var dir = ProtocolMaker.FormartVector_3ToVector3(item.vectorParam_2); var scl = ProtocolMaker.FormartVector_3ToVector3(item.vectorParam_3); FieldManager.GetInstance().OnRemoteLineCreated(id, pos, dir, scl); } else { Debug.LogError("OnRemoteLineDead"); FieldManager.GetInstance().OnRemoteLineDead(item.objectId_1); } } }
// クライアントからメッセージ受信 protected override void OnMessage(string msg, TcpClient client) { //base.OnMessage(msg, client); // ------------------------------------------------------------- // あとは送られてきたメッセージによって何かしたいことを書く // ------------------------------------------------------------- ProtocolItem item = null; try { item = ProtocolMaker.MakeToJson(msg); } catch { Debug.LogError("ProtocolMaker.MakeToJson(msg); failed" + msg); } ServerDebugLog("OnMessage : " + item.msgType.ToString() + " From " + item.sendFrom); switch (item.msgType) { case ProtocolType.C2A_RegisterHost: hostObjectId = GetClientObjectId(client); var host_logined = ProtocolMaker.Mk_A2C_UpdateClientInfo(hostObjectId.Value, -1); msg = ProtocolMaker.SerializeToJson(host_logined); SendMessageToClientAll(msg); break; case ProtocolType.C2A_RegisterClient: guestObjectId = GetClientObjectId(client); var guest_logined = ProtocolMaker.Mk_A2C_UpdateClientInfo(hostObjectId.Value, guestObjectId.Value); msg = ProtocolMaker.SerializeToJson(guest_logined); SendMessageToClientAll(msg); break; case ProtocolType.C2A_RequestStartGame: var game_start = ProtocolMaker.Mk_A2C_ResponseStartGame(); msg = ProtocolMaker.SerializeToJson(game_start); SendMessageToClientAll(msg); break; case ProtocolType.C2A_AddForceToBall: var add_forec = ProtocolMaker.Mk_A2C_AddForceToBall(item); msg = ProtocolMaker.SerializeToJson(add_forec); SendMessageToClientAll(msg); break; case ProtocolType.C2A_UpdateLine: var update_line = ProtocolMaker.Mk_A2C_UpdateLine(item); msg = ProtocolMaker.SerializeToJson(update_line); SendMessageToClientAll(msg); break; case ProtocolType.C2A_GameResult: var result = ProtocolMaker.Mk_A2C_GameResult(item); msg = ProtocolMaker.SerializeToJson(result); SendMessageToClientAll(msg); break; default: // クライアントに受領メッセージを返す SendMessageToClientAll(msg); break; } }