public override void Deserialize(ProtobufDeserialiser deserialiser) { Time = deserialiser.Read(Time); Season = deserialiser.Read(Season); Weather = deserialiser.Read(Weather); Event = deserialiser.Read(Event); }
//public IBattleInfo Battle { get; set; } = new BattleInfo1x1(); public override void Deserialize(ProtobufDeserialiser deserialiser) { Message = deserialiser.Read(Message); Type = deserialiser.Read(Type); /* * switch ((BattleType) Type) * { * case BattleType.PvP_1: * case BattleType.PvP_2: * case BattleType.PvE_1: * case BattleType.PvE_2: * Battle = new BattleInfo1x1().FromReader(reader); * break; * * case BattleType.PvP_3: * case BattleType.PvP_5: * case BattleType.PvE_3: * case BattleType.PvE_5: * case BattleType.PvE_6: * case BattleType.PvE_7: * Battle = new BattleInfo2x2().FromReader(reader); * break; * * case BattleType.PvP_4: * case BattleType.PvE_4: * Battle = new BattleInfo3x3().FromReader(reader); * break; * * case BattleType.PvE_8: * Battle = new BattleInfo1x5().FromReader(reader); * break; * } */ }
public override void Deserialize(ProtobufDeserialiser deserialiser) { AuthorizationStatus = (AuthorizationStatus)deserialiser.Read((byte)AuthorizationStatus); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { PublicKey = deserialiser.Read(PublicKey); VerificationToken = deserialiser.Read(VerificationToken); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { CrashLogFilename = deserialiser.Read(CrashLogFilename); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { ScriptFile = deserialiser.Read(ScriptFile); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { Name = deserialiser.Read(Name); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { MapData = deserialiser.Read(MapData); TileSetHashes = deserialiser.Read(TileSetHashes); ImageHashes = deserialiser.Read(ImageHashes); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { IsAccepted = deserialiser.Read(IsAccepted); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { Message = deserialiser.Read(Message); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { TileSetNames = deserialiser.Read(TileSetNames); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { PlayerID = deserialiser.Read(PlayerID); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { Bans = deserialiser.Read(Bans); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { SharedSecret = deserialiser.Read(SharedSecret); VerificationToken = deserialiser.Read(VerificationToken); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { Enabled = deserialiser.Read(Enabled); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { BattleState = deserialiser.Read(BattleState); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { Command = deserialiser.Read(Command); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { DestinationID = deserialiser.Read(DestinationID); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { Logs = deserialiser.Read(Logs); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { }
public override void Deserialize(ProtobufDeserialiser deserialiser) { PlayerDatabases = deserialiser.Read(PlayerDatabases); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { Reason = deserialiser.Read(Reason); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { PasswordHash = deserialiser.Read(PasswordHash); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { LogFilename = deserialiser.Read(LogFilename); LogFile = deserialiser.Read(LogFile); }
public override void Deserialize(ProtobufDeserialiser deserialiser) { PlayerIDs = deserialiser.Read(PlayerIDs); Message = deserialiser.Read(Message); }