public void DisplaySiege(ProtoSiegeDisplay siegeDisplayProtoBuf) { report.text += ("-----------------------------\n"); report.text += ("Siege Report\n"); report.text += ("-----------------------------\n"); report.text += ("Besieged Fief: " + siegeDisplayProtoBuf.besiegedFief + "\n"); report.text += ("Besieged Army: " + siegeDisplayProtoBuf.besiegerArmy + "\n"); report.text += ("Siege Successful: " + siegeDisplayProtoBuf.besiegerWon + "\n"); report.text += ("Siege Length: " + siegeDisplayProtoBuf.days + " days\n"); report.text += ("Loot Lost: " + siegeDisplayProtoBuf.lootLost + "\n"); report.text += ("-----------------------------\n"); }
public void DisplaySiege(ProtoSiegeDisplay siegeDisplayProtoBuf) { Console.WriteLine("-----------------------------"); Console.WriteLine("Siege Report"); Console.WriteLine("-----------------------------"); Console.WriteLine("Besieged Fief: " + siegeDisplayProtoBuf.besiegedFief); Console.WriteLine("Besieged Army: " + siegeDisplayProtoBuf.besiegerArmy); Console.WriteLine("Siege Successful: " + siegeDisplayProtoBuf.besiegerWon); Console.WriteLine("Siege Length: " + siegeDisplayProtoBuf.days + " days"); Console.WriteLine("Loot Lost: " + siegeDisplayProtoBuf.lootLost); if (siegeDisplayProtoBuf.attackerAllies.Count > 0 && siegeDisplayProtoBuf.attackerAllies != null) { Console.WriteLine("Attacker allies participating in the battle: "); for (int i = 0; i < siegeDisplayProtoBuf.attackerAllies.Count; i++) { Console.Write(siegeDisplayProtoBuf.attackerAllies[i]); if (i != siegeDisplayProtoBuf.attackerAllies.Count - 1) { Console.Write(", "); } } } if (siegeDisplayProtoBuf.defenderAllies.Count > 0 && siegeDisplayProtoBuf.defenderAllies != null) { Console.WriteLine("Defender allies participating in the battle: "); for (int i = 0; i < siegeDisplayProtoBuf.defenderAllies.Count; i++) { Console.Write(siegeDisplayProtoBuf.defenderAllies[i]); if (i != siegeDisplayProtoBuf.defenderAllies.Count - 1) { Console.Write(", "); } } } Console.WriteLine("-----------------------------"); }