Пример #1
0
        //获取客户端位置请求的处理的代码
        public void OnSyncTransformReceived(Client peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            //接收位置并保持起来
            byte[] bytes = (byte[])DictTool.GetValue <byte, object>(operationRequest.Parameters, 1);
            ProtoData.SyncTransformC2S syncTransformC2S = BinSerializer.DeSerialize <ProtoData.SyncTransformC2S>(bytes);

            peer.playerData.heroData.x      = syncTransformC2S.x;
            peer.playerData.heroData.y      = syncTransformC2S.y;
            peer.playerData.heroData.z      = syncTransformC2S.z;
            peer.playerData.heroData.angleY = syncTransformC2S.angleY;
        }
Пример #2
0
        //发起位置信息请求
        public void SendSyncTransformRequest(Vector3 pos, float angleY)
        {
            ProtoData.SyncTransformC2S syncTransformC2S = new ProtoData.SyncTransformC2S();
            syncTransformC2S.x      = pos.x;
            syncTransformC2S.y      = pos.y;
            syncTransformC2S.z      = pos.z;
            syncTransformC2S.angleY = angleY;
            byte[] bytes = BinSerializer.Serialize(syncTransformC2S);

            //把位置信息x,y,z传递给服务器端
            Dictionary <byte, object> data = new Dictionary <byte, object>();

            data.Add(1, bytes);

            PhotonEngine.Peer.OpCustom((byte)MessageCode.SyncTransform, data, true);//把Player位置传递给服务器
        }